예제 #1
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        private async Task LoadNewSaveFile(SaveFile sav)
        {
            if (sav == null)
            {
                await UserDialogs.Instance.AlertAsync("No Save File selected.").ConfigureAwait(false);

                return;
            }

            if (!sav.ChecksumsValid)
            {
                const string proceed = "Continue";
                var          result  = await UserDialogs.Instance.ActionSheetAsync("Bad checksums detected.", "Abort", null, null, proceed).ConfigureAwait(false);

                if (result != proceed)
                {
                    return;
                }
            }

            Device.BeginInvokeOnMainThread(() =>
            {
                var l = new LoadableSAV(sav.Metadata.FilePath, sav);
                TrainerSettings.Register(sav);
                VM.Saves.Add(l);
                CV_Saves.SelectedItem = l;
                B_Open.IsVisible      = true;
            });
        }
예제 #2
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 public static async Task ReplyWithLegalizedSetAsync(this ISocketMessageChannel channel, string content)
 {
     content = ReusableActions.StripCodeBlock(content);
     var set = new ShowdownSet(content);
     var sav = TrainerSettings.GetSavedTrainerData(set.Format);
     await channel.ReplyWithLegalizedSetAsync(sav, set).ConfigureAwait(false);
 }
예제 #3
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        protected BaseTrainer(IEnumerable <Example> trainingExamples, TrainerSettings settings)
        {
            var examples = trainingExamples.ToList();

            ExamplesCount = examples.Count;
            Init(examples, settings);
        }
예제 #4
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        static AutoLegalityExtensions()
        {
            Task.Run(() => {
                var lang = Thread.CurrentThread.CurrentCulture.TwoLetterISOLanguageName.Substring(0, 2);
                Util.SetLocalization(typeof(LegalityCheckStrings), lang);
                Util.SetLocalization(typeof(MessageStrings), lang);
                RibbonStrings.ResetDictionary(GameInfo.Strings.ribbons);
            });

            // Seed the Trainer Database with enough fake save files so that we return a generation sensitive format when needed.
            for (int i = 1; i < PKX.Generation; i++)
            {
                const string OT       = "PKHeX-D";
                var          blankSAV = SaveUtil.GetBlankSAV(i, OT);
                TrainerSettings.Register(blankSAV);
            }

            var trainer = TrainerSettings.GetSavedTrainerData(7);

            PKMConverter.SetPrimaryTrainer(trainer);

            // Legalizer.AllowBruteForce = false;

            // Update Legality Analysis strings
            LegalityAnalysis.MoveStrings    = GameInfo.Strings.movelist;
            LegalityAnalysis.SpeciesStrings = GameInfo.Strings.specieslist;
        }
예제 #5
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 private void Init(IEnumerable <Example> trainingExamples, TrainerSettings settings)
 {
     TrainingExamples = trainingExamples;
     Optimizer        = settings.Optimizer;
     EpochsCount      = settings.EpochsCount;
     LossFunction     = settings.LossFunction;
     Metric           = settings.Metric;
 }
    public ITrainerInfo GetTrainerInfo <T>() where T : PKM, new()
    {
        if (typeof(T) == typeof(PK8))
        {
            return(TrainerSettings.GetSavedTrainerData(GameVersion.SWSH, 8));
        }
        if (typeof(T) == typeof(PB8))
        {
            return(TrainerSettings.GetSavedTrainerData(GameVersion.BDSP, 8));
        }

        throw new ArgumentException("Type does not have a recognized trainer fetch.", typeof(T).Name);
    }
    private static void InitializeTrainerDatabase()
    {
        var ot           = GetEnvOrThrow("PKHEX_DEFAULT_OT");
        var trainerId    = int.Parse(GetEnvOrThrow("PKHEX_DEFAULT_TID"));
        var secretId     = int.Parse(GetEnvOrThrow("PKHEX_DEFAULT_SID"));
        var languageName = GetEnvOrThrow("PKHEX_DEFAULT_LANGUAGE");

        if (!Enum.TryParse <LanguageID>(languageName, true, out var language))
        {
            throw new Exception($"Invalid default language {languageName}");
        }

        SaveFile GetFallbackBlank(int generation)
        {
            var blankSav = SaveUtil.GetBlankSAV(generation, ot);

            blankSav.Language = (int)language;
            blankSav.TID      = trainerId;
            blankSav.SID      = secretId;
            blankSav.OT       = ot;
            return(blankSav);
        }

        for (var i = 1; i < PKX.Generation + 1; i++)
        {
            var versions = GameUtil.GetVersionsInGeneration(i, PKX.Generation);
            foreach (var v in versions)
            {
                var fallback = new SimpleTrainerInfo(v)
                {
                    Language = (int)language,
                    TID      = trainerId,
                    SID      = secretId,
                    OT       = ot,
                };
                var exist = TrainerSettings.GetSavedTrainerData(v, i, fallback);
                if (exist is SimpleTrainerInfo)
                {
                    TrainerSettings.Register(fallback);
                }
            }
        }

        var trainer = TrainerSettings.GetSavedTrainerData(PKX.Generation);

        PKMConverter.SetPrimaryTrainer(trainer);
    }
        private static void InitializeTrainerDatabase()
        {
            // Seed the Trainer Database with enough fake save files so that we return a generation sensitive format when needed.
            var    cfg  = SysCordInstance.Self.Hub.Config;
            string OT   = cfg.GenerateOT;
            int    TID  = cfg.GenerateTID16;
            int    SID  = cfg.GenerateSID16;
            int    lang = (int)cfg.GenerateLanguage;

            var externalSource = cfg.GeneratePathTrainerInfo;

            if (!string.IsNullOrWhiteSpace(externalSource) && Directory.Exists(externalSource))
            {
                TrainerSettings.LoadTrainerDatabaseFromPath(externalSource);
            }

            SaveFile GetFallbackBlank(int generation)
            {
                var blankSav = SaveUtil.GetBlankSAV(generation, OT);

                blankSav.Language = lang;
                blankSav.TID      = TID;
                blankSav.SID      = SID;
                blankSav.OT       = OT;
                return(blankSav);
            }

            for (int i = 1; i < PKX.Generation; i++)
            {
                var fallback = GetFallbackBlank(i);
                var exist    = TrainerSettings.GetSavedTrainerData(i, fallback);
                if (exist == fallback)
                {
                    TrainerSettings.Register(fallback);
                }
            }

            var trainer = TrainerSettings.GetSavedTrainerData(7);

            PKMConverter.SetPrimaryTrainer(trainer);
        }
예제 #9
0
        private static void InitializeTrainerDatabase(LegalitySettings cfg)
        {
            // Seed the Trainer Database with enough fake save files so that we return a generation sensitive format when needed.
            string OT   = cfg.GenerateOT;
            int    TID  = cfg.GenerateTID16;
            int    SID  = cfg.GenerateSID16;
            int    lang = (int)cfg.GenerateLanguage;

            var externalSource = cfg.GeneratePathTrainerInfo;

            if (!string.IsNullOrWhiteSpace(externalSource) && Directory.Exists(externalSource))
            {
                TrainerSettings.LoadTrainerDatabaseFromPath(externalSource);
            }

            for (int i = 1; i < PKX.Generation + 1; i++)
            {
                var versions = GameUtil.GetVersionsInGeneration(i, PKX.Generation);
                foreach (var v in versions)
                {
                    var fallback = new SimpleTrainerInfo(v)
                    {
                        Language = lang,
                        TID      = TID,
                        SID      = SID,
                        OT       = OT,
                    };
                    var exist = TrainerSettings.GetSavedTrainerData(v, i, fallback);
                    if (exist is SimpleTrainerInfo) // not anything from files; this assumes ALM returns SimpleTrainerInfo for non-user-provided fake templates.
                    {
                        TrainerSettings.Register(fallback);
                    }
                }
            }

            var trainer = TrainerSettings.GetSavedTrainerData(PKX.Generation);

            PKMConverter.SetPrimaryTrainer(trainer);
        }
예제 #10
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 private void WriteBehaviorsToClass(TrainerSettings settings)
 {
     for (int i = 0; i < settings.trainer_settings.Count; i++)
     {
         UpdateBehaviorsClass(settings, settings.trainer_settings[i]);
     }
     for (int i = 0; i < settings.hyperparameters.hyperparameters_entries_base.Count; i++)
     {
         UpdateBehaviorsClass(settings, settings.hyperparameters.hyperparameters_entries_base[i]);
     }
     for (int i = 0; i < settings.hyperparameters.hyperparameters_entries_ppo.Count; i++)
     {
         UpdateBehaviorsClass(settings, settings.hyperparameters.hyperparameters_entries_ppo[i]);
     }
     for (int i = 0; i < settings.hyperparameters.hyperparameters_entries_sac.Count; i++)
     {
         UpdateBehaviorsClass(settings, settings.hyperparameters.hyperparameters_entries_sac[i]);
     }
     for (int i = 0; i < settings.network_settings.network_settings_entries.Count; i++)
     {
         UpdateBehaviorsClass(settings, settings.network_settings.network_settings_entries[i]);
     }
 }
 public static ITrainerInfo GetTrainerInfo(int gen) => TrainerSettings.GetSavedTrainerData(gen);
예제 #12
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 protected BaseTrainer(IExamplesSource examplesSource, TrainerSettings settings)
 {
     ExamplesCount = examplesSource.ExamplesCount;
     Init(examplesSource.GetExamples(), settings);
 }
예제 #13
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    public void ReadFile()
    {
        defaultSettings    = new TrainerSettings("default_settings", alwaysActive: true, inUse: false);
        multipleBehaviours = new MultipleBehaviours("behaviors", alwaysActive: false);
        engineSettings     = new EngineSettings(inUse: false);
        checkpointSettings = new CheckpointSettings(inUse: false);
        torchSettings      = new TorchSettings(inUse: false);
        using (StreamReader sr = new StreamReader(Path))
        {
            string line                   = "";
            string settingsType           = "";
            string multipleBehavioursType = "";
            while ((line = sr.ReadLine()) != null)
            {
                var    spiltFile = line.Split(':');
                string key       = Regex.Replace(spiltFile[0], @"\s+", "");
                string value     = Regex.Replace(spiltFile[1], @"\s+", "");
                switch (key)
                {
                case "default_settings":
                    defaultSettings.inUse = true;
                    settingsType          = "default_settings";
                    break;

                case "behaviors":
                    settingsType = "behaviors";
                    break;

                case "engine_settings":
                    engineSettings.inUse = true;
                    settingsType         = "engine_settings";
                    break;

                case "checkpoint_settings":
                    checkpointSettings.inUse = true;
                    settingsType             = "checkpoint_settings";
                    break;

                case "torch_settings":
                    torchSettings.inUse = true;
                    settingsType        = "torch_settings";
                    break;

                default:
                    break;
                }
                switch (settingsType)
                {
                case "behaviors":
                    if (value == "" && key == "behaviors")
                    {
                        readDataMultipleBehaviours[settingsType] = new Dictionary <string, Dictionary <string, string> >();
                    }
                    else if (value == "" && !(new List <string> {
                        "behaviors", "hyperparameters", "network_settings"
                    }.Contains(key)))
                    {
                        multipleBehavioursType = key;
                        readDataMultipleBehaviours[settingsType][multipleBehavioursType] = new Dictionary <string, string>();
                    }
                    else if (key != "behaviors")
                    {
                        readDataMultipleBehaviours[settingsType][multipleBehavioursType][key] = value;
                    }
                    break;

                default:
                    if (!readData.ContainsKey(settingsType))
                    {
                        readData[settingsType] = new Dictionary <string, string>();
                    }
                    else
                    {
                        readData[settingsType][key] = value;
                    }
                    break;
                }
            }
        }
        if (defaultSettings.inUse)
        {
            WriteBehaviorsToClass(defaultSettings);
        }
        if (readDataMultipleBehaviours.ContainsKey("behaviors"))
        {
            int index = 0;
            foreach (KeyValuePair <string, Dictionary <string, string> > behaviors in readDataMultipleBehaviours["behaviors"])
            {
                multipleBehaviours.behaviors.Add(new Config.TrainerSettingsMultipleBehaviour(behaviors.Key));
                WriteBehaviorsToClass(multipleBehaviours.behaviors[index].Behaviour);
                var settings = multipleBehaviours.behaviors[index];
                for (int i = 0; i < settings.Behaviour.trainer_settings.Count; i++)
                {
                    UpdateMultipleBehavioursClass(readDataMultipleBehaviours, settings, settings.Behaviour.trainer_settings[i]);
                }
                for (int i = 0; i < settings.Behaviour.hyperparameters.hyperparameters_entries_base.Count; i++)
                {
                    UpdateMultipleBehavioursClass(readDataMultipleBehaviours, settings, settings.Behaviour.trainer_settings[i]);
                }
                for (int i = 0; i < settings.Behaviour.hyperparameters.hyperparameters_entries_ppo.Count; i++)
                {
                    UpdateMultipleBehavioursClass(readDataMultipleBehaviours, settings, settings.Behaviour.trainer_settings[i]);
                }
                for (int i = 0; i < settings.Behaviour.hyperparameters.hyperparameters_entries_sac.Count; i++)
                {
                    UpdateMultipleBehavioursClass(readDataMultipleBehaviours, settings, settings.Behaviour.trainer_settings[i]);
                }
                for (int i = 0; i < settings.Behaviour.network_settings.network_settings_entries.Count; i++)
                {
                    UpdateMultipleBehavioursClass(readDataMultipleBehaviours, settings, settings.Behaviour.trainer_settings[i]);
                }
                index++;
            }
        }
        WriteToClass(engineSettings, engineSettings.engine_settings);
        WriteToClass(checkpointSettings, checkpointSettings.checkpoint_settings);
        WriteToClass(torchSettings, torchSettings.device);

        // logging
        // foreach (KeyValuePair<string, Dictionary<string, string>> attachStat1 in readData)
        // {
        //     Debug.Log(attachStat1.Key);
        //     foreach (KeyValuePair<string, string> attachStat2 in attachStat1.Value)
        //     {
        //         Debug.Log(attachStat2.Key);
        //         Debug.Log(attachStat2.Value);
        //     }
        // }
        // foreach (KeyValuePair<string, Dictionary<string, Dictionary<string, string>>> attachStat1 in readDataMultipleBehaviours)
        // {
        //     Debug.Log(attachStat1.Key);
        //     foreach (KeyValuePair<string, Dictionary<string, string>> attachStat2 in attachStat1.Value)
        //     {
        //         Debug.Log(attachStat2.Key);
        //         foreach (KeyValuePair<string, string> attachStat3 in attachStat2.Value)
        //         {
        //             Debug.Log(attachStat3.Key);
        //             Debug.Log(attachStat3.Value);

        //         }
        //     }
        // }
    }