public static TrainSkill read(BinaryReader binaryReader) { TrainSkill newObj = new TrainSkill(); newObj.i_stype = (STypeSkill)binaryReader.ReadUInt32(); Util.readToAlign(binaryReader); newObj.i_xp_spent = binaryReader.ReadUInt32(); Util.readToAlign(binaryReader); return(newObj); }
internal static TrainSkill CreateRules(TrainSkill skill) { skill.CodeOfSkill = skill.NameOfSkill; skill.CodeOfSkill = skill.CodeOfSkill.ToLower(); if (skill.CodeOfSkill.Contains("(")) { skill.CodeOfSkill = skill.CodeOfSkill.Remove(skill.CodeOfSkill.IndexOf('('), skill.CodeOfSkill.IndexOf(')') - skill.CodeOfSkill.IndexOf('(') + 1); } foreach (var ru in rule.rules) { if (skill.CodeOfSkill.Contains(ru.Item1)) { skill.CodeOfSkill = skill.CodeOfSkill.Replace(ru.Item1, ru.Item2); } } return(skill); }
/// <summary> /// Check all names of main and second skill /// </summary> /// <param name="mainTrainSkill"></param> /// <param name="secondTrainSkill"></param> /// <returns>Desigion</returns> private static bool?CheckAllNames(TrainSkill mainTrainSkill, TrainSkill secondTrainSkill) { bool?fl = null; if (mainTrainSkill.Skills.Count == 0 && secondTrainSkill.Skills.Count == 0) { return(CheckTwoValue(mainTrainSkill.CodeOfSkill, secondTrainSkill.CodeOfSkill)); } else { List <string> mainCodes = new List <string>(); List <string> secondCodes = new List <string>(); mainCodes.Add(mainTrainSkill.CodeOfSkill); secondCodes.Add(secondTrainSkill.CodeOfSkill); foreach (TrainSkill skill in mainTrainSkill.Skills) { mainCodes.Add(skill.CodeOfSkill); } foreach (TrainSkill skill in secondTrainSkill.Skills) { secondCodes.Add(skill.CodeOfSkill); } foreach (string str1 in mainCodes) { foreach (string str2 in secondCodes) { var temp = CheckTwoValue(str1, str2); if (temp == true) { mainTrainSkill.Skills.AddRange(secondTrainSkill.Skills); return(true); } if (temp == false) { fl = false; } } } } return(fl); }
public override bool acceptMessageData(BinaryReader messageDataReader, TreeView outputTreeView) { bool handled = true; PacketOpcode opcode = Util.readOpcode(messageDataReader); switch (opcode) { case PacketOpcode.Evt_Train__TrainAttribute2nd_ID: { TrainAttribute2nd message = TrainAttribute2nd.read(messageDataReader); message.contributeToTreeView(outputTreeView); break; } case PacketOpcode.Evt_Train__TrainAttribute_ID: { TrainAttribute message = TrainAttribute.read(messageDataReader); message.contributeToTreeView(outputTreeView); break; } case PacketOpcode.Evt_Train__TrainSkill_ID: { TrainSkill message = TrainSkill.read(messageDataReader); message.contributeToTreeView(outputTreeView); break; } case PacketOpcode.Evt_Train__TrainSkillAdvancementClass_ID: { TrainSkillAdvancementClass message = TrainSkillAdvancementClass.read(messageDataReader); message.contributeToTreeView(outputTreeView); break; } default: { handled = false; break; } } return(handled); }
public void TestMethod1() { TrainSkill MySQL1 = new TrainSkill { CodeOfSkill = "mysql", NameOfSkill = "MySQL" }; TrainSkill MySQL2 = new TrainSkill { CodeOfSkill = "mysql", NameOfSkill = "MySQL" }; TrainSkill MSSQL = new TrainSkill { CodeOfSkill = "mssql", NameOfSkill = "MS SQL" }; TrainSkill SQL = new TrainSkill { CodeOfSkill = "sql", NameOfSkill = "SQL" }; SQL.Skills.Add(MySQL2); List <TrainSkill> skills = new List <TrainSkill>(); skills.AddRange(new List <TrainSkill> { SQL, MSSQL }); DahmerauLevenshteinAlg.Start(skills); }
public static Skill GetNewSkill(SkillData.RootObject skillData, BattleCharacterInfo user, int lv) { Skill skill = new Skill(); if (skillData.Type == SkillData.TypeEnum.Attack) { skill = new AttackSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Cure) { skill = new CureSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Buff) { skill = new BuffSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Poison) { skill = new PoisonSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Paralysis) { skill = new ParalysisSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Sleeping) { skill = new SleepSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.ClearAbnormal) { skill = new ClearAbnormalSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Field) { skill = new FieldSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.CureItem) { skill = new CureItemSkill(skillData, lv); } else if (skillData.Type == SkillData.TypeEnum.Striking) { skill = new StrikingSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.CureLeastHP) { skill = new CureLeastHPSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Summon) { skill = new SummonSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Train) { skill = new TrainSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Donothing) { skill = new DonothingSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.RecoverMP) { skill = new RecoverMPItemSkill(skillData, lv); } else if (skillData.Type == SkillData.TypeEnum.RageAttack) { skill = new RageAttackSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.AbnormalAttack) { skill = new AbnormalAttackSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.CancelAction) { skill = new CancelActionSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.CureMySelf) { skill = new CureMyselfSkill(skillData, user, lv); } return(skill); }