public void arrivedAt(Station station) { int stationPassengers = station.Passengers.Get(player.Train); int availablePassengers = limit.GetAvailable(currentPassengers); TrainPassengersAdder passengersAdder = new TrainPassengersAdder() .SetWaiting(stationPassengers) .SetAvailable(availablePassengers); int addedPassengers = passengersAdder.GetAdded(); currentPassengers += addedPassengers; station.Passengers.Decrease(player.Train, addedPassengers); if (station.Passengers.UpdatesLocal(player)) { station.LocalPassengers = passengersAdder.GetLeft(); } }
public void arrivedAt(Station station) { int stationPassengers = station.Passengers.Get(player.Train); int availablePassengers = limit.GetAvailable(currentPassengers); TrainPassengersAdder passengersAdder = new TrainPassengersAdder() .SetWaiting(stationPassengers) .SetAvailable(availablePassengers); int addedPassengers = passengersAdder.GetAdded(); currentPassengers += addedPassengers; station.Passengers.Decrease(player.Train, addedPassengers); if (station.Passengers.UpdatesLocal(player)) { station.LocalPassengers = passengersAdder.GetLeft(); } }