public void Awake() { _moveBehaviour = GetComponent <MoveBehaviour>(); _animator = GetComponent <Animator>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _attackBehaviour = GetComponent <AttackBehaviour>(); _trailBehaviour = GetComponent <TrailBehaviour>(); }
public void Awake() { DontDestroyOnLoad(this.gameObject); _moveBehaviour = GetComponent <MoveBehaviour>(); _animator = GetComponent <Animator>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _attackBehaviour = GetComponent <AttackBehaviour>(); _trailBehaviour = GetComponent <TrailBehaviour>(); }
private void Awake() { _playerBehaviour = GetComponent <DVDPlayerBehaviour>(); _trail = GetComponentInChildren <TrailBehaviour>(); }