public int padsPerWater; // 10 void Awake() { gm = GameManager.instance; mm = gm.mapManager; if (gameObject.tag == "Road") { //Debug.Log ("generating traffic..."); float speed = 0f; for (int i = 0; i < carsPerRoad; i++) { GameObject prefab = mm.carTypes [Random.Range(0, mm.carTypes.Length)]; GameObject car = Instantiate(prefab) as GameObject; car.transform.SetParent(gameObject.transform); car.transform.localPosition = Vector3.zero; // Debug.Log ("new car: " + car.transform.position + ", road: " + gameObject.transform.position); TrafficManager tm = car.GetComponentInChildren <TrafficManager> (); if (speed == 0f) { speed = tm.randomizeSpeed(); } tm.speed = speed; } } else if (gameObject.tag == "Grass") { Debug.Log("generating trees..."); for (int i = 0; i < treesPerForest; i++) { GameObject prefab = mm.treeTypes [Random.Range(0, mm.treeTypes.Length)]; GameObject tree = Instantiate(prefab) as GameObject; tree.transform.SetParent(gameObject.transform); Vector3 pos = tree.transform.localPosition; pos.x = 0; pos.y = 0; tree.transform.localPosition = pos; // Debug.Log ("new car: " + car.transform.position + ", road: " + gameObject.transform.position); } } else if (gameObject.tag == "Water") { Debug.Log("generating water pads..."); float speed = 0f; for (int i = 0; i < padsPerWater; i++) { GameObject prefab = mm.platformTypes [Random.Range(0, mm.platformTypes.Length)]; GameObject pad = Instantiate(prefab) as GameObject; pad.transform.SetParent(gameObject.transform); pad.transform.localPosition = Vector3.zero; // Debug.Log ("new car: " + car.transform.position + ", road: " + gameObject.transform.position); PlatformManager tm = pad.GetComponentInChildren <PlatformManager> (); if (speed == 0f) { speed = tm.randomizeSpeed(); } tm.speed = speed; } } // scoreController = transform.parent.GetComponentInChildren<BorderController> (); // if (scoreController == null) { // Debug.LogWarning ("couldn't find score collider, points will not count"); // } }