예제 #1
0
    // Update is called once per frame
    void Update()
    {
        if (isPlaced)
        {
            if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.Factory)                   //Wenn erstellt Debug.LogError durch Code ersetzen!
            {
                Debug.LogError("No Factory Script found!");
            }

            if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.Trade)
            {
                tradeHouseScript         = GetComponent <TradeHouseScript>();
                tradeHouseScript.isBuilt = true;
            }

            if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.House)
            {
                Debug.LogError("No House Script found!");
            }
        }
    }
예제 #2
0
	// Update is called once per frame
	void Update ()
    {
        if (isPlaced)
        {
            if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.Factory)                   //Wenn erstellt Debug.LogError durch Code ersetzen!
            {
                Debug.LogError("No Factory Script found!");
            }

            if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.Trade)
            {
                tradeHouseScript = GetComponent<TradeHouseScript>();
                tradeHouseScript.isBuilt = true;
            }

            if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.House)
            {
                Debug.LogError("No House Script found!");
            }

        }
	}