// Update is called once per frame void Update() { if (isPlaced) { if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.Factory) //Wenn erstellt Debug.LogError durch Code ersetzen! { Debug.LogError("No Factory Script found!"); } if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.Trade) { tradeHouseScript = GetComponent <TradeHouseScript>(); tradeHouseScript.isBuilt = true; } if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.House) { Debug.LogError("No House Script found!"); } } }
// Update is called once per frame void Update () { if (isPlaced) { if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.Factory) //Wenn erstellt Debug.LogError durch Code ersetzen! { Debug.LogError("No Factory Script found!"); } if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.Trade) { tradeHouseScript = GetComponent<TradeHouseScript>(); tradeHouseScript.isBuilt = true; } if (basicBuilding.houseType == BasicBuilding.TypeOfHouse.House) { Debug.LogError("No House Script found!"); } } }