public Tracking_Group(string title, bool isOpen, bool instant, List <TrackingStationWidget> vessels, List <Tracking_MoonGroup> subGroups, CelestialBody body, VesselType type, Tracking_Mode mode) { _title = title; _isOpen = isOpen; _instant = instant; _mode = mode; _body = body; _type = type; int _subVesselCount = 0; if (subGroups != null && subGroups.Count > 0) { for (int i = subGroups.Count - 1; i >= 0; i--) { _subVesselCount += subGroups[i].Vessels.Count; } } AddHeader(vessels.Count, _subVesselCount); AddSubGroups(subGroups); AddVessels(vessels); }
public Tracking_SubGroup(string title, bool isOpen, bool instant, List <TrackingStationWidget> vessels, CelestialBody body, Tracking_Mode mode) { _title = title; _isOpen = isOpen; _instant = instant; _vesselCount = vessels.Count; _body = body; _mode = mode; AddHeader(); AddVessels(vessels); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); return; } _instance = this; OnWidgetSelect.AddListener(new UnityAction <TrackingStationWidget>(OnWidgetSelected)); OnWidgetAwake.AddListener(new UnityAction <TrackingStationWidget>(OnWidgetAwaken)); GameEvents.onNewVesselCreated.Add(new EventData <Vessel> .OnEvent(OnVesselCreate)); GameEvents.onVesselDestroy.Add(new EventData <Vessel> .OnEvent(OnVesselDestroy)); GameEvents.onKnowledgeChanged.Add(new EventData <GameEvents.HostedFromToAction <IDiscoverable, DiscoveryLevels> > .OnEvent(OnKnowledgeChange)); _CurrentMode = (Tracking_Mode)Tracking_Persistence.SortMode; StartCoroutine(WaitForTrackingStation()); }
public static GameObject GetHeaderObject(CelestialBody body, VesselType type, Tracking_Mode mode, bool moon) { switch (mode) { case Tracking_Mode.CelestialBody: return(GetHeaderObject(body, moon)); case Tracking_Mode.VesselType: return(GetHeaderObject(type)); } return(null); }
public void ActivateCustomSort() { _CurrentMode = Tracking_Mode.Custom; StartCoroutine(WidgetListReset(1)); }
public void ActivateVesselTypeSort() { _CurrentMode = Tracking_Mode.VesselType; StartCoroutine(WidgetListReset(1)); }
public void ActivateCelestialSort() { _CurrentMode = Tracking_Mode.CelestialBody; StartCoroutine(WidgetListReset(1)); }
public void ActivateDefaultSort() { _CurrentMode = Tracking_Mode.Default; StartCoroutine(WidgetListReset(1)); }