public void Update() { TrackingDevice.ControllerStateC controllerState = tracker.GetControllerState(actorId, side); //if (lastTime >= targetTransform.timestamp) // return; for (int i = 0; i < input3dCount; i++) { input3d[i] = controllerState.input3d.Vector3; //[i].Vector3; } //for (int i = 0; i < input1dCount; i++) // input1d[i] = controllerState.input1d[i]; //lastTime = controllerState.timestamp; }