private void Update() { float threshold = 2.5f; if (controllingChanges != -1.0f && Time.time - controllingChanges > threshold) { TrackerAsset.Instance.setVar("new_value", m_InputField.text); TrackerAsset.Instance.AddExtensionsToTrace(trace); trace.Completed(); controllingChanges = -1.0f; } }
protected override void ActionFinished(object interactuable) { if (TrackerAsset.Instance.Started) { Game.Instance.GameState.EndChangeAmbitAsExtensions(trace); trace.Completed(); } }
public bool execute() { var forceWait = exitEffects.execute(); if (!forceWait) { // Last run Game.Instance.GameState.EndChangeAmbitAsExtensions(trace); trace?.Completed(); } return(forceWait); }
public void EndTrace() { if (trace == null) { return; } isTracePending = false; TrackerAsset.Instance.setSuccess(xAPISuccess); Game.Instance.GameState.EndChangeAmbitAsExtensions(trace); trace.Completed(); Game.Instance.OnActionCanceled -= ActionCancelled; }
public void ElementInteracted(bool finished, Element element, Core.Action action) { if (element == null || !TrackerAsset.Instance.Started) { return; } if (!finished) { if (trace != null) { Debug.LogError("An interaction has been made while another element is being interacted!!"); } if (element is NPC) { trace = TrackerAsset.Instance.GameObject.Interacted(element.getId(), GameObjectTracker.TrackedGameObject.Npc); } else if (element is Item) { trace = TrackerAsset.Instance.GameObject.Interacted(element.getId(), GameObjectTracker.TrackedGameObject.Item); } else if (element is ActiveArea) { trace = TrackerAsset.Instance.GameObject.Interacted(element.getId(), GameObjectTracker.TrackedGameObject.Item); } else { trace = TrackerAsset.Instance.GameObject.Interacted(element.getId(), GameObjectTracker.TrackedGameObject.GameObject); } trace.SetPartial(); Game.Instance.GameState.BeginChangeAmbit(trace); //Game.Instance.OnActionCanceled += ActionCanceled; UpdateElementsInteracted(element, action.getType().ToString(), element.getId()); } else { string actionType = string.Empty; switch (action.getType()) { case Core.Action.CUSTOM: actionType = (action as CustomAction).getName(); break; case Core.Action.CUSTOM_INTERACT: actionType = (action as CustomAction).getName(); break; case Core.Action.DRAG_TO: actionType = "drag_to"; break; case Core.Action.EXAMINE: actionType = "examine"; break; case Core.Action.GIVE_TO: actionType = "give_to"; break; case Core.Action.GRAB: actionType = "grab"; break; case Core.Action.TALK_TO: actionType = "talk_to"; break; case Core.Action.USE: actionType = "use"; break; case Core.Action.USE_WITH: actionType = "use_with"; break; } if (!string.IsNullOrEmpty(action.getTargetId())) { TrackerAsset.Instance.setVar("action_target", action.getTargetId()); } if (!string.IsNullOrEmpty(actionType)) { TrackerAsset.Instance.setVar("action_type", actionType); } Game.Instance.GameState.EndChangeAmbitAsExtensions(trace); trace.Completed(); trace = null; } }