public bool AddContract(uint contractID) { if (TrackedContracts.ContainsKey(contractID)) { return(false); } TrackedContracts.Add(contractID, new ContractTracker(contractID, Guid.Full)); return(true); }
/// <summary> /// This method is used to take our persisted tracked contracts and send them on to the client. Pg II /// </summary> public void SendContractTrackerTable() { Session.Network.EnqueueSend(new GameEventSendClientContractTrackerTable(Session, TrackedContracts.Select(x => x.Value).ToList())); }