private TrackStateControlRepeat getNextTrackRepeatState(TrackStateControlRepeat _curState) { if (_curState == TrackStateControlRepeat.Normal) { return(TrackStateControlRepeat.RepeatOne); } if (_curState == TrackStateControlRepeat.RepeatOne) { return(TrackStateControlRepeat.RepeatAll); } return(TrackStateControlRepeat.Normal); }
private RaumfeldNET.UPNP.AvTransportPlayMode getPlayModeFromRepeatAndRandom(Boolean _randomize, TrackStateControlRepeat _repeat) { if (_randomize && _repeat == TrackStateControlRepeat.Normal) return RaumfeldNET.UPNP.AvTransportPlayMode.Shuffle; if (_randomize && _repeat == TrackStateControlRepeat.RepeatAll) return RaumfeldNET.UPNP.AvTransportPlayMode.Random; if (_randomize && _repeat == TrackStateControlRepeat.RepeatOne) return RaumfeldNET.UPNP.AvTransportPlayMode.Random; if (!_randomize && _repeat == TrackStateControlRepeat.RepeatAll) return RaumfeldNET.UPNP.AvTransportPlayMode.RepeatAll; if (!_randomize && _repeat == TrackStateControlRepeat.RepeatOne) return RaumfeldNET.UPNP.AvTransportPlayMode.RepeatOne; return RaumfeldNET.UPNP.AvTransportPlayMode.Normal; }
private TrackStateControlRepeat getNextTrackRepeatState(TrackStateControlRepeat _curState) { if (_curState == TrackStateControlRepeat.Normal) return TrackStateControlRepeat.RepeatOne; if (_curState == TrackStateControlRepeat.RepeatOne) return TrackStateControlRepeat.RepeatAll; return TrackStateControlRepeat.Normal; }
private RaumfeldNET.UPNP.AvTransportPlayMode getPlayModeFromRepeatAndRandom(Boolean _randomize, TrackStateControlRepeat _repeat) { if (_randomize && _repeat == TrackStateControlRepeat.Normal) { return(RaumfeldNET.UPNP.AvTransportPlayMode.Shuffle); } if (_randomize && _repeat == TrackStateControlRepeat.RepeatAll) { return(RaumfeldNET.UPNP.AvTransportPlayMode.Random); } if (_randomize && _repeat == TrackStateControlRepeat.RepeatOne) { return(RaumfeldNET.UPNP.AvTransportPlayMode.Random); } if (!_randomize && _repeat == TrackStateControlRepeat.RepeatAll) { return(RaumfeldNET.UPNP.AvTransportPlayMode.RepeatAll); } if (!_randomize && _repeat == TrackStateControlRepeat.RepeatOne) { return(RaumfeldNET.UPNP.AvTransportPlayMode.RepeatOne); } return(RaumfeldNET.UPNP.AvTransportPlayMode.Normal); }