예제 #1
0
        void Start()
        {
            behaviorTree    = GetComponent <BehaviorTree>();
            deathmatchAgent = GetComponent <DeathmatchAgent>();
            navMeshAgent    = GetComponent <NavMeshAgent>();

            if (flowchart == null && flowchartName != null && flowchartName.Trim().Length != 0)
            {
                flowchart = GameObject.Find("/Fungus/Flowcharts/" + flowchartName).GetComponent <Fungus.Flowchart>();
            }

            trackEvent.AddListener(TrackTargetsInLayers);
        }
    void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(this);
        }

        audioSettings = GameManager.Instance.gameSettings.audioSettings;
        onSoundEvent.AddListener(PlaySoundEffect);
        onTrackEvent.AddListener(PlayBackgroundTrack);
    }
예제 #3
0
        void Start()
        {
            health              = GetComponent(typeof(CharacterHealth)) as CharacterHealth;
            behaviorTree        = GetComponent <BehaviorTree>();
            deathmatchAgent     = GetComponent <DeathmatchAgent>();
            navMeshAgent        = GetComponent <NavMeshAgent>();
            characterController = GetComponent <RigidbodyCharacterController>();
            speedChange         = GetComponent <SpeedChange>();
            inventory           = GetComponent <Opsive.ThirdPersonController.Wrappers.Inventory>();

            if (flowchart == null && flowchartName != null && flowchartName.Trim().Length != 0)
            {
                flowchart = GameObject.Find("/Fungus/Flowcharts/" + flowchartName).GetComponent <Fungus.Flowchart>();
            }

            trackEvent.AddListener(TrackTargetsInLayers);
        }