private static int Main(string[] args) { if (args.Length != 1) { Console.WriteLine("Please provide an ETL file name."); return 1; } TraceReader reader = new TraceReader(args[0]); EventLatencyCollector latencyCollector = new EventLatencyCollector(); List<double> latencies = new List<double>(); latencyCollector.EventCompleted += (o, e) => latencies.Add(e.Latency.TotalSeconds); EventWindowCollector windowCollector = new EventWindowCollector(); DateTime startTime = DateTime.MinValue; windowCollector.WindowClosed += (o, e) => OnWindowClosed(ref startTime, e.Window); Console.WriteLine("Window,Pending,Completed"); reader.ReadAsync(new CompositeEventCollector(windowCollector, latencyCollector)).Wait(); windowCollector.CloseWindow(); Console.WriteLine(); CalculatePercentiles(latencies); return 0; }
List <ICommand> IStrategy.MakeTrace(TModel src, TModel dst) { var traceFile = $"{tracesDir}/{dst.Name}.nbt"; return(File.Exists(traceFile) ? TraceReader.Read(traceFile) : new List <ICommand>()); }
/// <summary> /// ONGUI function for drawing GUI functionally /// </summary> void OnGUI() { GUILayout.Label("Global Simulation Settings", EditorStyles.boldLabel); EditorGUILayout.Space(); showCrowdGenerator = EditorGUILayout.Foldout(showCrowdGenerator, "Random Crowd Generator"); if (showCrowdGenerator) { floor = (Transform)EditorGUILayout.ObjectField("Floor", floor, typeof(Transform)); target = (Transform)EditorGUILayout.ObjectField("Goal", target, typeof(Transform)); edgeBuffer = EditorGUILayout.FloatField("Edgebuffer", edgeBuffer); numNormativeAgents = EditorGUILayout.IntSlider("Normative Agents", numNormativeAgents, 0, 1000); numDistractedAgents = EditorGUILayout.IntSlider("Distracted Agents", numDistractedAgents, 0, 1000); if (GUILayout.Button("Create Agents")) { GenerateRandomAgents(); } } EditorGUILayout.Space(); if (GUILayout.Button("Delete All Agents In Scene")) { GameObject[] agents = GameObject.FindGameObjectsWithTag("Agent"); for (int i = 0; i < agents.Length; i++) { DestroyImmediate(agents [i]); } } EditorGUILayout.Space(); showTraceOptions = EditorGUILayout.Foldout(showTraceOptions, "Trace Reader Options"); if (showTraceOptions) { EditorGUILayout.LabelField("To playback trace file, check the box."); EditorGUILayout.LabelField("To instantiate agents from the trace file, press the button (initialize only)."); file = (TextAsset)EditorGUILayout.ObjectField("Trace File", file, typeof(TextAsset)); boolReadTraceFile = EditorGUILayout.Toggle("Playback from trace", boolReadTraceFile); TraceReader traceReaderScript = Camera.main.GetComponent <TraceReader> (); if (boolReadTraceFile) { traceReaderScript.file = file; traceReaderScript.enabled = true; } else { traceReaderScript.enabled = false; } EditorGUILayout.Space(); if (GUILayout.Button("Create Agents From Trace")) { GenerateAgentsFromTrace(); } } }
private void LoadTrace(string traceFile) { var trace = TraceReader.Read(File.ReadAllBytes(traceFile)); var state = new TState(new TModel("FA055_tgt.mdl"), true); var reader = new TCommandsReader(trace); while (!reader.AtEnd()) { state.Step(reader); } }
public void TestRoundtrip() { var inBytes = File.ReadAllBytes("FR112.nbt"); var commands = TraceReader.Read(inBytes); var outBytes = TraceSerializer.Serialize(commands); Assert.AreEqual(inBytes.Length, outBytes.Length); for (var i = 0; i < inBytes.Length; i++) { Assert.AreEqual(inBytes[i], outBytes[i], string.Format("byte #{0}", i)); } }
static void Main(string[] args) { if (args.Length != 1) { Console.Error.WriteLine("Usage: TRACE_FILE"); Environment.Exit(1); } var bytes = File.ReadAllBytes(args[0]); var commands = TraceReader.Read(bytes); foreach (var cmd in commands) { Console.WriteLine(cmd); } }
// Use this for initialization void Start() { if (instance == null) { instance = this; } // load trace data for (int i = 0; i < TRACE_MAX; i++) { tracePositions.Insert(i, new List <float[]>()); List <float[]> position = tracePositions[i]; if (loadTraceFromCSV(traceFileName + (i + 1).ToString(), ref position)) { ///////// // custom trajactory //UnityEngine.Random.InitState(5566); //float offset_x = UnityEngine.Random.Range(-0.2f, 0.2f); //float offset_y = UnityEngine.Random.Range(0.0f, 0.4f); //position.Clear(); //for (int j = 0; j < 360; j++) //{ // float[] f = new float[4]; // float count = 0; // float cos = Mathf.Cos(j * 2 * Mathf.Deg2Rad); // float sin = Mathf.Sin(j * 2 * Mathf.Deg2Rad); // f[0] = count; // f[1] = cos * 0.5f * 0.5f + 0.5f + offset_x; // f[2] = sin * 0.5f * 0.25f + 0.5f + offset_y; // f[3] = 0; // //Debug.Log("Frame " + f[0] + " : X=" + f[1] + " Y=" + f[2]); // position.Add(f); // count++; //} //FRAME_MAX = 360; //////// SpawnBird(i); } else { break; } } InitBirdInfos(); ProcessBirdInfos(); }