// Start is called before the first frame update void Awake() { i = this; playerOneToxicBar = Instantiate(Resources.Load <GameObject>("PlayerResource/ToxicityIndicator")).transform; playerTwoToxicBar = Instantiate(Resources.Load <GameObject>("PlayerResource/ToxicityIndicator")).transform; }
// Start is called before the first frame update void Start() { manager = ToxicAreaManager.i; }