private void DoDPadAction(int towerIndex) { TowerScriptableObject tower = ui.ControllerWheel.GetTower(towerIndex); if (_currentState == PlayerStates.FREE && inventoryManager.ResourceAmount >= tower.Cost) { inventoryManager.ResourceAmount -= tower.Cost; tower.InstantiateConstructionTower(this); SetState(PlayerStates.BUILDING); } }
public void Select() { //Turns on the UI ui.gameObject.SetActive(true); UpdatePos(); //Turns off the UI if button no longer held if (!playerStateController.Select) { TowerScriptableObject selectedSegment = GetSelectedSegment(); if (selectedSegment && inventory.ResourceAmount - selectedSegment.Cost >= 0) { inventory.ResourceAmount -= selectedSegment.Cost; selectedSegment.InstantiateConstructionTower(playerStateController); playerStateController.SetState(PlayerStates.BUILDING); } else { playerStateController.SetState(PlayerStates.FREE); } ui.gameObject.SetActive(false); } }
public void SetBuildTower(TowerScriptableObject tower) { _bc.SetPreview(tower); }
public void SetBuildTower(TowerScriptableObject input) { UserInterfaceController.Instance.BuildPanel.SetBuildTower(input); }