// Use this for initialization void Start() { gameData = GameObject.FindWithTag("GameData").GetComponent <GameDataScript>(); //we get the gamedata script for later reference levelUpRadialMenu = GameObject.FindGameObjectWithTag("LevelUpRadialMenu").GetComponent <TowerRadialMenuScript>(); targetingRadialMenu = GameObject.FindGameObjectWithTag("TargetingRadialMenu").GetComponent <TowerRadialMenuScript>(); }
// Use this for initialization void Start() { UpdateUI(); hit = new RaycastHit(); radialMenu = GameObject.FindGameObjectWithTag("RadialMenu").GetComponent <TowerRadialMenuScript>(); }