public void AddTourStop(TourStop ts) { ts.Owner = this; TourStops.Add(ts); currentTourstopIndex = tourStops.Count - 1; TourDirty = true; }
public void InsertAfterTourStop(TourStop ts) { ts.Owner = this; if (currentTourstopIndex > -1 || currentTourstopIndex < TourStops.Count) { TourStops.Insert(currentTourstopIndex + 1, ts); } else { TourStops.Add(ts); currentTourstopIndex = tourStops.Count - 1; } TourDirty = true; }