void Start() { UIController controller = GeneralVariables.uiController; controller.EnableSurvival(); waveCounter = controller.waveCounter; enemiesLeftCounter = controller.enemiesLeftCounter; currentModifier = new Tougheners(); currentModifier.damageModifer = 1f; currentModifier.healthModifier = 1f; currentModifier.valueModifier = 1f; typingEffect = waveCounter.GetComponent <TypingEffect>(); enemiesToSpawn = baseAmountOfEnemies; enemiesLeft = enemiesToSpawn; typingEffect.UpdateText("WAVE " + currentWave.ToString()); enableSpawning = true; }
public void Toughen(Tougheners t) { hMod = t.healthModifier; vMod = t.valueModifier; }