// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); LoadApplication(new App()); var _ = new TouchTracking.Forms.iOS.TouchEffect(); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); var _ = new TouchTracking.Forms.iOS.TouchEffect(); //force to load assembly to prevent touch issue on iOS LoadApplication(new App()); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { var _ = new TouchTracking.Forms.iOS.TouchEffect(); Xamarin.Forms.Forms.SetFlags("Shapes_Experimental"); global::Xamarin.Forms.Forms.SetFlags("CollectionView_Experimental"); global::Xamarin.Forms.Forms.Init(); LoadApplication(new App()); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); Xamarin.FormsGoogleMaps.Init("your_google_maps_ios_api_key"); SharpnadoInitializer.Initialize(true); var _ = new TouchTracking.Forms.iOS.TouchEffect(); app.StatusBarStyle = UIStatusBarStyle.LightContent; LoadApplication(new App()); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication uiApplication, NSDictionary launchOptions) { Forms.SetFlags("CollectionView_Experimental"); Forms.SetFlags("SwipeView_Experimental"); global::Xamarin.Forms.Forms.Init(); LoadApplication(new App()); //TouchTracking bug requires this line: https://github.com/OndrejKunc/SkiaScene#touchtrackingforms var _ = new TouchTracking.Forms.iOS.TouchEffect(); //Ask for permission to Notifications. NotificationService.AskForNotificationPermission(); return(base.FinishedLaunching(uiApplication, launchOptions)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); // Xamarin.FormsGoogleMaps.Init("AIzaSyB4b_bnQ-ygx90fmzLQmjC6z87iekGcd-0"); // Xamarin.FormsGoogleMaps.Init("AIzaSyBqvs9lCvVEbk7sfuht7sKVOrXt3YBAglg"); Xamarin.FormsMaps.Init(); SharpnadoInitializer.Initialize(true); var _ = new TouchTracking.Forms.iOS.TouchEffect(); app.StatusBarStyle = UIStatusBarStyle.LightContent; LoadApplication(new App()); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { SQLitePCL.Batteries_V2.Init(); // var libPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "..", "Library", "data"); // if (!Directory.Exists(libPath)) // { // Directory.CreateDirectory(libPath); // } //var dbPath = Path.Combine(libPath, "database.sqlite"); #if DEBUG //Xamarin.Calabash.Start(); #endif global::Xamarin.Forms.Forms.Init(); LoadApplication(new App()); var _ = new TouchTracking.Forms.iOS.TouchEffect(); Xamarin.Forms.DependencyService.Register <IOSLogging>(); return(base.FinishedLaunching(app, options)); }
public static void Init() { var _ = new TouchTracking.Forms.iOS.TouchEffect(); }