// Use this for initialization void Start() { // フラグの初期化 DragFlag = false; touch = false; // パーティクルを生成 m_ClickParticle = (GameObject)Instantiate(CLICK_PARTICLE); m_DragParticle = (GameObject)Instantiate(DRAG_PARTICLE); // パーティクルの再生停止を制御するためコンポーネントを取得 m_ClickParticleSystem = m_ClickParticle.GetComponent <ParticleSystem>(); m_DragParticleSystem = m_DragParticle.GetComponent <ParticleSystem>(); // 再生を止める(万が一急に再生されないように) m_ClickParticleSystem.Stop(); m_DragParticleSystem.Stop(); //タッチ状態管理Managerの取得 TouchStateManagerObj = GameObject.Find("TouchStateManager"); TouchStateManagerScript = TouchStateManagerObj.GetComponent <TouchStateManager>(); SceneNavigatorObj = GameObject.Find("SceneNavigator"); script = SceneNavigatorObj.GetComponent <SceneNavigator>(); audioSource = GetComponent <AudioSource>(); }
//=======================亀山 //========================= // 初期化処理 //========================= void Start() { //タッチ状態管理Managerの取得 TouchStateManagerObj = GameObject.Find("TouchStateManager"); TouchStateManagerScript = TouchStateManagerObj.GetComponent <TouchStateManager>(); managerObj = GameObject.Find("StageManager"); managerScript = managerObj.GetComponent <manager>(); }
//========================= // 初期化処理 //========================= void Start() { //タッチ状態管理Managerの取得 TouchStateManagerObj = GameObject.Find("TouchStateManager"); TouchStateManagerScript = TouchStateManagerObj.GetComponent <TouchStateManager>(); managerObj = GameObject.Find("StageManager"); managerScript = managerObj.GetComponent <manager>(); canCreate = false; startMoveWay = new Vector3(0, 0, 0); CreatePosition = new Vector3(0, 0, 0); MiddleBubbleisRotX = false; //Componentを取得 audioSource = GetComponent <AudioSource>(); awa_Flag = false; Kuttuki_Flag = false; isFusion = false; }