protected void internalRemoveTouchPointer(TouchPointer pointer) { pointer.Buttons &= ~Pointer.PointerButtonState.FirstButtonPressed; pointer.Buttons |= Pointer.PointerButtonState.FirstButtonUp; releasePointer(pointer); removePointer(pointer); }
public TouchState( params TouchPointer [] pointers ) : this() { Pointers = new TouchPointer [ pointers.Length ]; for ( int i = 0; i < pointers.Length; i++ ) Pointers [ i ] = pointers [ i ]; }
public override void OnPokeUpdated(TouchPointer touchPointer, SCPointEventData eventData) { base.OnPokeUpdated(touchPointer, eventData); if (targetObjectTransform != null) { targetObjectTransform.Rotate(Vector3.up * (rotateSpeed * Time.deltaTime)); } }
private void OnSessionEnd() { if (_disabledTouchPointer) { _disabledTouchPointer.enabled = true; _disabledTouchPointer = null; } }
private void OnSessionStart() { var touchPointer = CoreServices.InputSystem.DetectedInputSources.SelectMany((x) => x.Pointers).FirstOrDefault((x) => x.Controller is Microsoft.MixedReality.Toolkit.Input.UnityInput.UnityTouchController) as TouchPointer; if (touchPointer && touchPointer.enabled) { touchPointer.enabled = false; _disabledTouchPointer = touchPointer; } }
private TouchPointer internalReturnTouch(TouchPointer pointer) { var newPointer = touchPool.Get(); newPointer.CopyFrom(pointer); pointer.Buttons |= Pointer.PointerButtonState.FirstButtonDown | Pointer.PointerButtonState.FirstButtonPressed; newPointer.Flags |= Pointer.FLAG_RETURNED; addPointer(newPointer); pressPointer(newPointer); return(newPointer); }
//Constructor//////////////////////////////////////////////////////////////// public TouchableButton() { //Grab a pointer reference. if (pointer == null) { pointer = TouchPointer.getInstance(); } //Setup the stopwatch. hoverTime = new System.Diagnostics.Stopwatch(); }
/// <summary> /// Searches through the list of active touches for the input with the matching Pointer Id. /// </summary> /// <param name="pointerId">T</param> /// <param name="touch"></param> /// <returns><see cref="TouchPointer"/></returns> private bool TryGetTouchPointer(uint pointerId, out TouchPointer touch) { foreach (var activeTouch in activeTouches) { if (activeTouch.PointerId == pointerId) { touch = activeTouch; return(true); } } touch = null; return(false); }
private void AddOrUpdateTouch(Touch touch, Ray ray) { foreach (var knownTouch in activeTouches) { if (knownTouch.TouchData.fingerId == touch.fingerId) { knownTouch.Lifetime += Time.deltaTime; return; } } if (activeTouches.Count == 0) { InputSystem.RaiseSourceDetected(this); } var newTouch = new TouchPointer($"Touch {touch.fingerId}", touch, ray, this); activeTouches.Add(newTouch); InputSystem.RaisePointerDown(newTouch, PointerAction); InputSystem.RaiseHoldStarted(this, HoldAction); }
void Start() { touchPointer = GetComponent <TouchPointer>(); }
public virtual void OnPokeUp(TouchPointer touchPointer, SCPointEventData eventData) { AudioSystem.getInstance.PlayAudioOneShot(gameObject, PokeUpAudio); PokeUp.Invoke(touchPointer, eventData); }
public virtual void OnPokeUpdated(TouchPointer touchPointer, SCPointEventData eventData) { PokeUpdated.Invoke(touchPointer, eventData); }