예제 #1
0
    /// <summary>
    /// 加载船上炮弹兵
    /// </summary>
    public static void LoadShipPutSoldier(int ID, int DataID, SoldierInfo Info)
    {
        if (Info == null)
        {
            return;
        }

        Role r = new Role();

        r.CreateSkin(GetLifeMBornNode(true), Info.m_modeltype, Info.m_name, AnimatorState.Stand, true);
        //IGameRole i = GameRoleFactory.Create(GetLifeMBornNode(true), Info.m_modeltype, Info.m_name, AnimatorState.Stand);
        GameObject go = r.RoleSkinCom.tRoot.gameObject;

        go.name = Info.m_name;
        Int2 BornPos = new Int2(Info.CX, Info.CY);

        go.transform.localPosition = RoomMap.GetShipBuildLocalPos(BornPos, ShipBuildType.Soldier);
        go.transform.localPosition = U3DUtil.SetZ(go.transform.localPosition, -2.0f);

        Transform  tRole = go.transform.GetChild(0);
        TouchMove  touch = tRole.gameObject.AddComponent <TouchMove>();
        CanvasCore Core  = new CanvasCore(ShipBuildType.Soldier, false, ID, DataID, Vector2.zero);

        touch.InitTouchMoveCore(Core, BornPos, null);

        AddBuildingEditPlugin(touch);
        if (Info.SoldierTypeID == 100003)   //隐藏蹦蹦
        //RolePropertyM rpm = i.GetBodyComponent<RolePropertyM>();
        {
            r.RoleSkinCom.ShowLeftHand(false);
        }
        TouchMoveManager.JointShipBuild(touch);
    }
예제 #2
0
    /// <summary>
    /// 加载船上楼梯
    /// </summary>
    public static void LoadShipPutStairBuild(int ID, int DataID, BuildInfo Info)
    {
        if (Info == null)
        {
            return;
        }
        Transform parentT = GetLifeMBornNode(true);

        if (parentT == null)
        {
            return;
        }
        Int2       BornPos   = new Int2(Info.m_cx, Info.m_cy);
        Vector3    local     = RoomMap.GetShipBuildLocalPos(BornPos, ShipBuildType.BuildStair);
        Vector3    world     = Local2WorldPos(local);
        Building   buildlife = LifeFactory.CreateBuilding(Info, DataID, parentT, world, LifeEnvironment.Edit);
        TouchMove  touch     = buildlife.m_thisT.GetChild(0).gameObject.AddComponent <TouchMove>();
        Vector2    size      = new Vector2(Info.m_Shape.width, Info.m_Shape.height);
        CanvasCore Core      = new CanvasCore(ShipBuildType.BuildStair, false, ID, DataID, size);

        touch.InitTouchMoveCore(Core, BornPos, buildlife);

        AddBuildingEditPlugin(touch);
        TouchMoveManager.JointShipBuild(touch);
    }
예제 #3
0
    public static void ShowRoomGridUI(bool bShow)
    {
        TouchMove tm = TouchMoveManager.GetCurTouchMove();

        if (tm != null)
        {
            tm.ShowTrapRoomUI(bShow);
        }
    }
예제 #4
0
    public void RemoveSelf()
    {
        TouchMove tm = TouchMoveManager.GetShipBuild(this);

        if (tm != null)
        {
            tm.DestroyShipBuild();
        }
    }
예제 #5
0
    public static TouchMove GetTouchMoveByCore(CanvasCore core)
    {
        TouchMove tm = TouchMoveManager.GetShipBuild(core);

        if (tm != null)
        {
            return(tm);
        }
        return(null);
    }
예제 #6
0
 public static void ReLoadShipCanvans(int shipDesignID)
 {
     ShipPlanDC.SetShipDesignID(shipDesignID);
     TouchMoveManager.ClearShipBuild();
     ClearCombatScene();
     //		LoadCombatMap();
     LoadShipCanvans(shipDesignID);
     LoadShipBuild();
     GenerateDeck();
 }
예제 #7
0
    /// <summary>
    /// 加入一个房间。从仓库中加载。或加载方案
    /// </summary>
    /// <param name="Core">核心结构</param>
    /// <param name="TargetPos">格子坐标</param>
    public static void AddNewCore(CanvasCore Core, Int2 TargetPos)
    {
        if (Core == null)
        {
            return;
        }
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        if (P == null)
        {
            return;
        }
        ShipPutInfo Info = P.GetShipBuildInfo(Core);

        if (Info == null)
        {
            return;
        }

        if (Core.IsNewCreate)
        {
            Info.SetBuildPostion(TargetPos);
            P.AddShipBuildInfo(Info, Core.m_type);
            TouchMoveManager.MoveToShip(Core);
            Core.IsNewCreate = false;
        }
        //
        if (Core.m_type == ShipBuildType.BuildRoom)
        {
            if (Core.IsDeckRoom == false)
            {
                ShapeType Shape = Info.GetPutRoomShape();
                if (Shape == null)
                {
                    return;
                }
                RoomMap.OpenCanvans(Shape.GetShapeData(new Int2(Info.cxMapGrid, Info.cyMapGrid)), Core.m_ID);
                //设置甲板区域
                RoomMap.UpdateDeckRoomGrid();
                //更新金库房间
                if (Info.IsGoldBuild() == true)
                {
                    RoomMap.UpdateGoldRoomGrid(Core.GetPutRoomGridPos());
                }
            }
            else
            {
                RoomMap.AddDeckBuild(Core.m_ID, Core.GetPutRoomGridPos());
            }
        }
        else
        {
            RoomMap.AddMapPosition(Core, RoomMap.GetPutRoomGridPosition(Core));
        }
    }
예제 #8
0
    /// <summary>
    /// 新增士兵
    /// </summary>
    public static void CreateSoldierFromWarehouse(int soldierId)
    {
        SoldierInfo infoSoldier = SoldierDC.GetSoldiers(soldierId);

        if (infoSoldier == null)
        {
            return;
        }

        CanvasCore Core     = new CanvasCore(ShipBuildType.Soldier, true, ShipPutInfo.GetNewShipPutId(), infoSoldier.ID, Vector2.zero);
        Int2       BornPos  = new Int2(0, 0);
        bool       isCanPut = PutCanvasM.GetBornPos(Core, ref BornPos);

        if (isCanPut == false)
        {
            NGUIUtil.ShowTipWndByKey("88800007", 1.0f);
            return;
        }

        Transform t_start = GetLifeMBornNode(true);
        Role      r       = new Role();

        r.CreateSkin(t_start, infoSoldier.m_modeltype, infoSoldier.m_name, AnimatorState.Stand, true);
        //IGameRole i = GameRoleFactory.Create(t_start, infoSoldier.m_modeltype, infoSoldier.m_name, AnimatorState.Stand);
        GameObject go = r.RoleSkinCom.tRoot.gameObject;;

        go.name = infoSoldier.m_name;

        Vector3 posMy        = t_start.position;
        Vector3 screenSpace  = Camera.main.WorldToScreenPoint(posMy);
        Vector3 pos          = new Vector3(Screen.width / 2, Screen.height / 1.5f);
        Vector3 posTempmouse = Camera.main.ScreenToWorldPoint(new Vector3(pos.x, pos.y, screenSpace.z));

        posTempmouse = U3DUtil.SetZ(posTempmouse, 0f);
        go.transform.localPosition = Vector3.zero;
        Transform tRole = go.transform.GetChild(0);

        TouchMove touch = tRole.gameObject.AddComponent <TouchMove>();

        tRole.gameObject.transform.parent.localPosition = RoomMap.GetShipBuildLocalPos(BornPos, ShipBuildType.Soldier);

        touch.InitTouchMoveCore(Core, BornPos, null);


        AddBuildingEditPlugin(touch);
        if (infoSoldier.SoldierTypeID == 100003)   //隐藏蹦蹦
        //RolePropertyM rpm = i.GetBodyComponent<RolePropertyM>();
        {
            r.RoleSkinCom.ShowLeftHand(false);
        }
        TouchMoveManager.JointShipBuild(touch);
        TouchMoveManager.SetCurTouchMove(touch);
        touch.WareHouse2Ship(BornPos);
    }
예제 #9
0
    public static Transform GetTransformByCore(CanvasCore core)
    {
        Transform t  = null;
        TouchMove tm = TouchMoveManager.GetShipBuild(core);

        if (tm != null)
        {
            return(tm.gameObject.transform);
        }
        return(t);
    }
예제 #10
0
    /// <summary>
    /// 加载船的画布表现
    /// </summary>
    public static void LoadShipCanvans(int shipDesignID)
    {
        Transform parent = GetLifeMBornNode(true);

        if (parent != null)
        {
            GameObjectLoader.LoadPath("Prefabs/Others/", "PlaneCollider", parent);
            Int2      n2Pos     = new Int2(0, 0);
            Int2      nEndPos   = GetEndPosByShape(shipDesignID);
            string [] ShapeList = GetDesignShape(shipDesignID);

            if (ShapeList == null || ShapeList.Length != nEndPos.Layer)
            {
                NGUIUtil.DebugLog(" low version");
                return;
            }
            RoomMap.RealMapSize = nEndPos;

            for (n2Pos.Layer = RoomMap.Mapv2Start.Layer; n2Pos.Layer < nEndPos.Layer; n2Pos.Layer++)
            {
                for (n2Pos.Unit = RoomMap.Mapv2Start.Unit; n2Pos.Unit < nEndPos.Unit; n2Pos.Unit++)
                {
                    if (ShapeList.Length > 0 && ShapeList.Length <= nEndPos.Layer && ShapeList[n2Pos.Layer].Length <= nEndPos.Unit)
                    {
                        bool bDeck = CheckIsDeckGrid(ShapeList, n2Pos.Layer, n2Pos.Unit);
                        if (ShapeList[n2Pos.Layer][n2Pos.Unit] == '0' && !bDeck)
                        {
                            continue;
                        }
                    }
                    GameObject go = GameObjectLoader.LoadPath("Prefabs/Others/", "CanvasUnitBG", parent);
                    go.name = string.Format("[{0},{1}]", n2Pos.Layer, n2Pos.Unit);
                    go.transform.localPosition = new Vector3(3.0f * n2Pos.Unit, (3.0f + 0.3f) * n2Pos.Layer, 8.1f);
                    CanvasUnitBG bk = go.GetComponent <CanvasUnitBG>();
                    if (bk != null)
                    {
                        TouchMoveManager.JoinCanvasUnitBk(n2Pos, bk);
                    }
                }
            }
        }
        TouchMoveManager.SetAllGridBgStates(CanvasUnitState.Normal);
        TouchMoveManager.ShowCanvas(true);
        Vector3 pos = MainCameraM.GetDiffenceDisignCameraPos();

        MainCameraM.s_Instance.SetCameraLimitParam(MainCameraM.s_reaLimitPyramidBoatView);
        MainCameraM.s_Instance.AutoMoveTo(pos, 0f);
    }
예제 #11
0
    public static void PutDownNewBuild()
    {
        TouchMove curTouchMove = TouchMoveManager.GetCurTouchMove();

        if (null != curTouchMove)
        {
            if (curTouchMove.MyCore().IsNewCreate)
            {
                bool canput = curTouchMove.MoveBuildUp();
                if (canput == false)
                {
                    curTouchMove.DestroyShipBuild();
                }
            }
        }
    }
예제 #12
0
    /// <summary>
    ///  从仓库中创建建筑。
    /// </summary>
    public static void CreateBuildingFromWarehouse(BuildInfo infoBuild)
    {
        if (infoBuild == null)
        {
            return;
        }

        Vector2    size     = new Vector2(infoBuild.m_Shape.width, infoBuild.m_Shape.height);
        CanvasCore Core     = new CanvasCore(ShipBuildType.BuildRoom, true, ShipPutInfo.GetNewShipPutId(), infoBuild.ID, size);
        Int2       BornPos  = new Int2(0, 0);
        bool       isCanPut = PutCanvasM.GetBornPos(Core, ref BornPos);

        if (isCanPut == false)
        {
            NGUIUtil.ShowTipWndByKey("88800007", 1.0f);
            return;
        }

        Transform t_start   = GetLifeMBornNode(true);
        Vector3   local     = RoomMap.GetShipBuildLocalPos(BornPos, ShipBuildType.BuildRoom);
        Vector3   world     = Local2WorldPos(local);
        Building  buildlife = LifeFactory.CreateBuilding(infoBuild, 0, t_start, world, LifeEnvironment.Edit);

        if (buildlife == null)
        {
            return;
        }

        buildlife.ShowEditHp(infoBuild.m_bear);
        TouchMove touch = buildlife.m_thisT.GetChild(0).gameObject.AddComponent <TouchMove>();

        touch.InitTouchMoveCore(Core, BornPos, buildlife);

        AddBuildingEditPlugin(touch);

        GenerateShip.m_vStart = Vector3.zero;

        TouchMoveManager.JointShipBuild(touch);
        TouchMoveManager.SetCurTouchMove(touch);
        touch.WareHouse2Ship(BornPos);
    }
예제 #13
0
    private void CreateList()
    {
        if (MyHead.ListParent == null)
        {
            NGUIUtil.DebugLog("ShipCanvasDialogWnd ListParent!!!");
            return;
        }

        //先删除
        foreach (CanvasItem item in m_lItems)
        {
            if (item != null)
            {
                GameObject.DestroyImmediate(item.gameObject);
            }
        }
        ;
        m_lItems.Clear();
        //重新添加。
        if (m_shipBuildType == ShipBuildType.BuildRoom)
        {
            foreach (var a in warehouseBuildList)
            {
                if (TouchMoveManager.CheckHaveExist(m_shipBuildType, a.ID) == false)
                {
                    AddBuild(a);
                }
            }
        }
        if (m_shipBuildType == ShipBuildType.Soldier)
        {
            foreach (var a in soldierList)
            {
                if (TouchMoveManager.CheckHaveExist(m_shipBuildType, a.ID) == false)
                {
                    AddSoldier(a);
                }
            }
        }
        NGUIUtil.RepositionTable(MyHead.ListParent);
    }
예제 #14
0
 private void CreateList()
 {
     if (m_shipBuildType == ShipBuildType.BuildRoom)
     {
         foreach (var a in warehouseBuildList)
         {
             if (TouchMoveManager.CheckHaveExist(m_shipBuildType, a.ID) == false)
             {
                 AddBuild(a);
             }
         }
     }
     if (m_shipBuildType == ShipBuildType.Soldier)
     {
         foreach (var a in soldierList)
         {
             if (TouchMoveManager.CheckHaveExist(m_shipBuildType, a.ID) == false)
             {
                 AddSoldier(a);
             }
         }
     }
 }
예제 #15
0
    void OnMouseUp()
    {
        if (!m_bMouseDown || PutCanvasM.CanOperate == false)
        {
            return;
        }
        m_bMouseDown = false;
        bool bCancelSel = false;
//        MainCameraM.s_Instance.EnableDrag(true);
        TouchMove selNewTouchMov = null;

        if (TouchMove.g_bSetParaing == true)
        {
            SetPara();
            return;
        }
        if (m_bTouchMoveChange)
        {
            if (m_roomGridTouchDown != null)
            {
                bCancelSel     = true;
                selNewTouchMov = PutCanvasM.GetTouchMoveByRoomGrid(m_roomGridTouchDown, m_curClickType);
                if (null == selNewTouchMov)
                {
                    CanvasCore buildRoomCoreTouchDown = m_roomGridTouchDown.GetBuildRoom();
                    selNewTouchMov = PutCanvasM.GetTouchMoveByCore(buildRoomCoreTouchDown);
                }
                if (selNewTouchMov)
                {
                    CanvasCore selCanvasCore = selNewTouchMov.MyCore();
                    bCancelSel = false;
                    TouchMove selOldeTouchMove = TouchMoveManager.GetCurTouchMove();
                    selNewTouchMov.PlayEditSelectAnimation();//点选时播放房间内陷阱动画
                    TouchMoveManager.SetCurTouchMove(selNewTouchMov);
                    selNewTouchMov.MoveWithRoom(selCanvasCore);
                }
                if (bCancelSel)
                {
                    TouchMoveManager.SetCurTouchMove(null);
                }
            }
        }
        else
        {
            selNewTouchMov = TouchMoveManager.GetCurTouchMove();
        }
        if (selNewTouchMov)
        {
            if (selNewTouchMov.MoveBuildUp())
            {
                //TouchMoveManager.ShowCanvas(false);
                PutCanvasM.ShowRoomGridUI(true);
            }
            else
            {
                PutCanvasM.ShowRoomGridUI(true);
            }
        }
        else
        {
            TouchMoveManager.SetCurTouchMove(null);
            //TouchMoveManager.ShowCanvas(false);
            PutCanvasM.ShowRoomGridUI(true);
        }
    }
예제 #16
0
 void Update()
 {
     if (MainCameraM.s_Instance.CheckIsZooming() || MainCameraM.s_Instance.CheckCameraMove())
     {
         PutCanvasM.ShowRoomGridUI(false);
     }
     if (PutCanvasM.CanOperate == false)
     {
         return;
     }
     if (Input.touchCount >= 2)
     {
         PutCanvasM.ShowRoomGridUI(false);
         m_bTouchMoveChange  = true;
         m_roomGridTouchDown = null;
     }
     // MainCameraM.s_Instance.EnableDrag(true);
     if (m_bMouseDown)
     {
         if (!m_isDrag)
         {
             float click = mouseClickThreshold;
             click *= click;
             m_vtotalmouseDelta += m_vlastFirstTouch - GetTouchPos(0);
             m_vlastFirstTouch   = GetTouchPos(0);
             m_mag = m_vtotalmouseDelta.sqrMagnitude;
             if (m_mag > click)
             {
                 m_isDrag = true;
             }
             else
             {
                 //没有发生移动地图 或 没有发生长按  要判定
                 if (!m_isDrag && !m_bLongTouch)
                 {
                     //长按判定
                     if (!m_isDrag && m_roomGridTouchDown != null)
                     {
                         if (Time.time - m_fMouseDownTime > 0.5f)
                         {
                             m_bLongTouch = true;
                         }
                         //没有发生移动地图,但有发生长按,则更换选中房间,并将m_bTouchMoveChange=false
                         if (m_bLongTouch)
                         {
                             CanvasCore buildRoomCoreTouchDown = m_roomGridTouchDown.GetBuildRoom();
                             TouchMove  selNewTouchMov         = PutCanvasM.GetTouchMoveByCore(buildRoomCoreTouchDown);
                             TouchMove  selOldeTouchMove       = TouchMoveManager.GetCurTouchMove();
                             if (selNewTouchMov != null && selNewTouchMov != selOldeTouchMove)
                             {
                                 m_bTouchMoveChange = false;
                                 TouchMoveManager.SetCurTouchMove(selNewTouchMov);
                                 selNewTouchMov.OnMouseDown();
                             }
                         }
                     }
                 }
             }
         }
         if (m_isDrag)
         {
             //按下是选中的是原选中房间,则直接移动该房间
             //长按时会自动将最新选中房间,并将m_bTouchMoveChange设置为false
             if (!m_bTouchMoveChange)
             {
                 MainCameraM.s_Instance.EnableDrag(false);
                 TouchMove curTouchMove = TouchMoveManager.GetCurTouchMove();
                 if (null != curTouchMove)
                 {
                     PutCanvasM.ShowRoomGridUI(false);
                     //TouchMoveManager.ShowCanvas(true);
                     PutCanvasM.ShowRoomGridUI(false);
                     curTouchMove.MoveBuild();
                 }
             }
         }
     }
 }
예제 #17
0
 private void YesReAuth(UIButton sender)
 {
     TouchMoveManager.DeleteAll();
     PutCanvasM.ShowRoomGridUI(false);
 }
예제 #18
0
    public void BtnSelect_OnClickEventHandler()
    {
        if (m_iItemType == 3)
        {
            if (m_bSelect)
            {
                return;
            }
            m_bSelect = true;

            SoldierScrollWnd scrollWnd = WndManager.FindDialog <SoldierScrollWnd>();
            if (scrollWnd)
            {
                scrollWnd.DoSelectItem(transform);
            }
            else
            {
                SelectSoldierwnd selectWnd = WndManager.FindDialog <SelectSoldierwnd>();
                if (selectWnd)
                {
                    selectWnd.SelectSoldier(Soldier.ID);
                }
            }
            return;
        }

        if (m_iItemType != 0)
        {
            return;
        }

        int id = 0;

        if (m_ShipBuildType == ShipBuildType.BuildRoom)
        {
            id = m_WareHouse [0].ID;
        }
        else if (m_ShipBuildType == ShipBuildType.Soldier)
        {
            id = Soldier.ID;
        }
        if (TouchMoveManager.CheckHaveExist(m_ShipBuildType, id))
        {
            return;
        }
        CangKuWnd wnd = WndManager.FindDialog <CangKuWnd>();

        //PlaneClickGrid.HideCangKuUI();
        if (m_ShipBuildType == ShipBuildType.BuildRoom)
        {
            BattleEnvironmentM.CreateBuildingFromWarehouse(m_WareHouse [0]);
            m_WareHouse.RemoveAt(0);
            if (wnd)
            {
                wnd.RefreshTrapUI();
            }
        }
        else if (m_ShipBuildType == ShipBuildType.Soldier)
        {
            ShipPlan P = ShipPlanDC.GetCurShipPlan();
            if (P.CheckSoldierUpMaxCount() == true)
            {
                NGUIUtil.ShowTipWndByKey("88800014", 2.0f);
            }
            else
            {
                BattleEnvironmentM.CreateSoldierFromWarehouse(Soldier.ID);
                wnd.RefreshSoldierUI(CombatLoactionType.ALL);
            }
        }
    }
예제 #19
0
    public static bool CheckSave()
    {
        PutCanvasM.StopEdit();

        List <TouchMove> lOutShape = CheckBuildOutOfShape();

        if (lOutShape.Count > 0)
        {
            NGUIUtil.ShowTipWndByKey <string>("10000204");
            foreach (TouchMove item in lOutShape)
            {
                item.LoadEditEffect(TouchMoveState.CannotEdit);
            }
            PutCanvasM.SaveSuc = false;
            return(PutCanvasM.SaveSuc);
        }

        List <TouchMove> lDeckBuild = CheckDeckRoomInMaxLayer();

        if (lDeckBuild.Count > 0)
        {
            NGUIUtil.ShowTipWndByKey <string>("10000206");
            foreach (TouchMove item in lDeckBuild)
            {
                item.LoadEditEffect(TouchMoveState.CannotEdit);
            }
            PutCanvasM.SaveSuc = false;
            return(PutCanvasM.SaveSuc);
        }

        s_listNoLinkPutRoomcores = PutCanvasM.GetNoLinkPutRoom();
        if (s_listNoLinkPutRoomcores.Count > 0)
        {
            //TouchMoveManager.ShowCanvas(true);
            TouchMoveManager.SetCanPutArea(ShipBuildType.BuildRoom, false);
            NGUIUtil.ShowTipWndByKey <string>("30000013");
            int nCoreCount = s_listNoLinkPutRoomcores.Count;
            int nCoreCnt   = 10;
            for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
            {
                CanvasCore core = s_listNoLinkPutRoomcores[nCoreCnt];
                PutCanvasM.GetTouchMoveByCore(core).LoadEditEffect(TouchMoveState.CannotEdit);
            }
            PutCanvasM.SaveSuc = false;
            return(PutCanvasM.SaveSuc);
        }
        s_listNoLinkPutDeckRoomcores = PutCanvasM.GetNoLinkPutDeckRoom();
        if (s_listNoLinkPutDeckRoomcores.Count > 0)
        {
            //TouchMoveManager.ShowCanvas(true);
            TouchMoveManager.SetCanPutArea(ShipBuildType.BuildRoom, true);
            NGUIUtil.ShowTipWndByKey <string>("30000016");
            int nCoreCount = s_listNoLinkPutDeckRoomcores.Count;
            int nCoreCnt   = 10;
            for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
            {
                CanvasCore core = s_listNoLinkPutDeckRoomcores[nCoreCnt];
                PutCanvasM.GetTouchMoveByCore(core).LoadEditEffect(TouchMoveState.CannotEdit);
            }
            PutCanvasM.SaveSuc = false;
            return(PutCanvasM.SaveSuc);
        }
        s_listNoLinkSolders = PutCanvasM.GetNoLinkSolder();
        if (s_listNoLinkSolders.Count > 0)
        {
            //TouchMoveManager.ShowCanvas(true);
            TouchMoveManager.SetCanPutArea(ShipBuildType.Soldier, false);
            NGUIUtil.ShowTipWndByKey <string>("30000015");
            int nCoreCount = s_listNoLinkSolders.Count;
            int nCoreCnt   = 10;
            for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
            {
                CanvasCore core = s_listNoLinkSolders[nCoreCnt];
                PutCanvasM.GetTouchMoveByCore(core).LoadEditEffect(TouchMoveState.CannotEdit);
            }
            PutCanvasM.SaveSuc = false;
            return(PutCanvasM.SaveSuc);
        }


        return(PutCanvasM.SaveSuc);
    }
예제 #20
0
 public static void StopEdit()
 {
     TouchMoveManager.SetCurTouchMove(null);
 }
예제 #21
0
 /// <summary>
 /// 检测建筑是否超出设计图范围.
 /// </summary>
 /// <returns><c>true</c>, if out of shape was built, <c>false</c> otherwise.</returns>
 public static List <TouchMove> CheckBuildOutOfShape()
 {
     return(TouchMoveManager.GetAllBuildOutShape());
 }
예제 #22
0
 public static List <TouchMove> CheckDeckRoomInMaxLayer()
 {
     return(TouchMoveManager.GetDeckBuildListInMaxLayer());
 }