private void UpdateTouchInput(TouchID id, int indexMask, int state) { if (!enabled || Module_Guide.inCheckConditionTime) { return; } var changed = 0; for (var i = 0; i < inputKeyCount; ++i) { var inputKey = m_inputKeys[i]; if (inputKey.touchID != id || indexMask > -1 && !indexMask.BitMask(inputKey.touchIndex) || (lockedKeyValue > 0 && inputKey.value != lockedKeyValue)) { continue; } if (inputKey.UpdateTouchState(state)) { AddChangedKey(inputKey, ref changed); } } if (changed > 0) { OnInputChanged(1, changed); } }
public void Set(int _ID = -1, string _key = "", InputKeyType _type = InputKeyType.Down, TouchID _touchID = 0, int _touchIndex = 0, int _delay = 0, int _value = 0, string _name = "", string _desc = "") { ID = _ID; key = _key; type = _type; touchID = _touchID; touchIndex = _touchIndex; delay = _delay; value = _value; name = _name; desc = _desc; bindDirection = 0; oneShot = type < InputKeyType.Press; isInstant = type != InputKeyType.Hold; m_lastDownTime = 0; m_lastTouchDownTime = 0; m_customFired = false; m_fired = false; m_touchFired = false; m_mutexKeyIDs = null; m_mutexKeys.Clear(); }
/// <summary> /// Set current touch id state /// </summary> /// <param name="id"></param> /// <param name="state">1 = start, 2 = end, 3 = stay</param> private void _SetTouchState(TouchID id, int state, int indexMask = 1, bool oneShot = true) { //Logger.LogInfo("Touch {0} index {1} update to {2}", id, index, state); UpdateTouchInput(id, indexMask, state); if (oneShot && indexMask >= 0 && state != 0) { UpdateTouchInput(id, indexMask, 0); } }
public IReturnType Calculate(Objects.ValidSetOfTouchPoints set) { TouchID id = new TouchID(); foreach (var point in set) { if (!id.Contains(point.TouchDeviceId)) { id.Add(point.TouchDeviceId); } } return id; }
private void Button_Clicked_3(object sender, EventArgs e) { Device.BeginInvokeOnMainThread(() => { DisplayAlert("Status", $"Is Device Secured : {TouchID.IsDeviceSecured().ToString()} {Environment.NewLine}" + $"Is Fingerprint Enrolled : {TouchID.IsFingerPrintEnrolled().ToString()} {Environment.NewLine}" + $"Is Hardware Support : {TouchID.IsHardwareDetected().ToString()} {Environment.NewLine}" + $"Is Permission Grant : {TouchID.IsPermissionGranted().ToString()} {Environment.NewLine}" + $"Fingerprint Status : {TouchID.IsFingerprintAuthenticationPossible().ToString()} {Environment.NewLine}" , "Ok"); }); }
void ReleaseDesignerOutlets() { if (CancelButton != null) { CancelButton.Dispose(); CancelButton = null; } if (ContainerBottomConstraint != null) { ContainerBottomConstraint.Dispose(); ContainerBottomConstraint = null; } if (ContainerTopConstraint != null) { ContainerTopConstraint.Dispose(); ContainerTopConstraint = null; } if (PINButton != null) { PINButton.Dispose(); PINButton = null; } if (PINHeightConstraint != null) { PINHeightConstraint.Dispose(); PINHeightConstraint = null; } if (PINWidthConstraint != null) { PINWidthConstraint.Dispose(); PINWidthConstraint = null; } if (TitleTopConstraint != null) { TitleTopConstraint.Dispose(); TitleTopConstraint = null; } if (TouchID != null) { TouchID.Dispose(); TouchID = null; } if (TouchIDBottomConstraint != null) { TouchIDBottomConstraint.Dispose(); TouchIDBottomConstraint = null; } if (TouchIDButtonHeight != null) { TouchIDButtonHeight.Dispose(); TouchIDButtonHeight = null; } if (TouchIdButtonWidthConstraint != null) { TouchIdButtonWidthConstraint.Dispose(); TouchIdButtonWidthConstraint = null; } }
/// <summary> /// Set current touch id state /// state: 0 = none, 1 = begin, 2 = end, 3 = stay /// </summary> /// <param name="id"></param> /// <param name="state"></param> /// <param name="indexMask">Touch indexs</param> /// <param name="oneShot"></param> public static void SetTouchState(TouchID id, int state, int indexMask = 1, bool oneShot = true) { instance._SetTouchState(id, state, indexMask, oneShot); }
public InputKey(int _ID = -1, string _key = "", InputKeyType _type = InputKeyType.Down, TouchID _touchID = 0, int _touchIndex = 0, int _delay = 0, int _value = 0, string _name = "", string _desc = "") { Set(_ID, _key, _type, _touchID, _touchIndex, _delay, _value, _name, _desc); }