/// <summary> /// Pixels to touch units. /// </summary> /// <returns><c>Float</c> pixels converted to TouchHandler.MeasureUnits</returns> /// <param name="pixels">[Vector3]Pixels</param> public static Vector3 PixelsToTouchUnits(this Vector3 pixels) { return(pixels / TouchHandler.PixelsPerUnit()); }
/// <summary> /// Pixels to touch units. /// </summary> /// <returns><c>Float</c> pixels converted to TouchHandler.MeasureUnits</returns> /// <param name="pixels">[float]Pixels</param> public static float PixelsToTouchUnits(this float pixels) { return(pixels / TouchHandler.PixelsPerUnit()); }