// Use this for initialization void Start() { resetRotation = new Quaternion(0, 0, 0, 0); CubeAnimation = GetComponent<Animation>(); Mixer = GameObject.Find("Slider").GetComponent<ColourMixer>(); MixerSlider = GameObject.Find("Slider").GetComponent<Slider>(); touch = GetComponent<TouchGesture>(); StartCoroutine(touch.CheckHorizontalSwipes( onLeftSwipe: () => { MoveLeft(); }, onRightSwipe: () => { MoveRight(); } )); StartCoroutine(touch.CheckVerticalSwipes( onUpSwipe: () => { MoveUp(); }, onDownSwipe: () => { MoveDown(); } )); }