public void refresh()
 {
     for (int i = 0; i < objectsInGame.Length; i++)
     {
         objectsInGame[i].transform.localScale = new Vector3(1, 1, 1);
         objectsInGame[i].transform.position   = originalPositions[i];
         objectsInGame[i].transform.rotation   = originalOrientations[i];
         objectsInGame[i].isSelected           = false;
     }
     god.setNumberSelected(0);
 }