public void refresh() { for (int i = 0; i < objectsInGame.Length; i++) { objectsInGame[i].transform.localScale = new Vector3(1, 1, 1); objectsInGame[i].transform.position = originalPositions[i]; objectsInGame[i].transform.rotation = originalOrientations[i]; objectsInGame[i].isSelected = false; } god.setNumberSelected(0); }