public bool CheckKeyDown() { var touch = TouchCheck.Get(); if (!touch) { return(false); } switch (type) { case Type.UP: return(touch.isClickUp); break; case Type.DOWN: return(touch.isClickDown); break; case Type.OUT_UP: return(touch.isUnClickUp); break; case Type.OUT_DOWN: return(touch.isUnClickDown); default: Debug.Log("invalid type"); return(false); } }
// 터치로 고쳐야 함 public bool CheckKey() { switch (type) { case Type.UP: return(TouchCheck.Get().isTouchUp); case Type.DOWN: return(TouchCheck.Get().isTouchDown); case Type.EVENT_UP: return(Input.GetKey(KeyCode.Z) && Input.GetKeyDown(KeyCode.X)); default: Debug.Log("invalid type"); return(false); } }