// Use this for initialization void Start() { Runner = GameObject.Find("Runner"); FiveCell = GameObject.Find("5-Cell"); A = FiveCell.GetComponent <Renderer> (); EightCell = GameObject.Find("8-Cell"); B = EightCell.GetComponent <Renderer> (); RP2 = GameObject.Find("RP2"); C = RP2.GetComponent <Renderer> (); RP2cut = GameObject.Find("RP2 Cut Open"); D = RP2cut.GetComponent <Renderer> (); Torus = GameObject.Find("Torus"); E = Torus.GetComponent <Renderer> (); M = Runner.GetComponent <MeshLoader>(); }