예제 #1
0
        static void Main(string[] args)
        {
            CultureInfo customCulture =
                (CultureInfo)Thread.CurrentThread.CurrentCulture.Clone();

            customCulture.NumberFormat.NumberDecimalSeparator = ".";

            Thread.CurrentThread.CurrentCulture = customCulture;

            Initializer.InitializeTypeDictionaries(Assembly.GetExecutingAssembly().GetTypes());

            Torque3D.Libraries libraries = new Torque3D.Libraries
            {
                Windows32bit = "BaseGame_DEBUG.dll",
                Windows64bit = "BaseGame_DEBUG.dll"
            };

            Torque3D.Initialize(args, libraries);
        }
예제 #2
0
        public static void Main(string[] args)
        {
            CultureInfo customCulture =
                (CultureInfo)Thread.CurrentThread.CurrentCulture.Clone();

            customCulture.NumberFormat.NumberDecimalSeparator = ".";

            Thread.CurrentThread.CurrentCulture = customCulture;

            if (false && File.Exists("engineApi.xml"))
            {
                ParseEngineApi();
                return;
            }

            Initializer.InitializeTypeDictionaries(Assembly.GetExecutingAssembly().GetTypes());
            Torque3D.Libraries libraries = new Torque3D.Libraries
            {
                Windows32bit = "Stock_DEBUG.dll",
                Windows64bit = "Stock_DEBUG.dll"
            };

            Torque3D.Initialize(args, libraries);
        }