private void Start() { torchesCollected = hitPoints; playerTorch = GetComponentInChildren <Light2D>(); shadowCaster = GetComponent <ShadowCaster2D>(); torchFX = GetComponentInChildren <TorchFX>(); action = GetComponent <PlayerAction>(); torchCounter = FindObjectOfType <TorchCounter>(); gameController = FindObjectOfType <GameController>(); audioSource = GetComponent <AudioSource>(); torchCounter.SetText(hitPoints, torchesCollected); }
private void Start() { litTorches = new List <Collider>(); torchCounter = GameObject.Find("Win").GetComponent <TorchCounter>(); }