public int GetDamageTopSpellWillDealToPlayer(Player player) { if (TopSpell == null) { return(0); } return(TopSpell.CalculatePlayerDamage(player)); }
public bool CanTopSpellReducePlayersLifeToZero(Player player) { if (TopSpell == null) { return(false); } var damage = TopSpell.CalculatePlayerDamage(player); return(damage >= player.Life); }