void Start() { Mov = GetComponent <TopDown_Movement>(); }
void Start() { Mov = GetComponent <TopDown_Movement>(); //moving = true; }
void Wind(TopDown_Movement td) { td.inflictForce(transform.up * 10 * EfffectM, 1); }
void Start() { Mov = GetComponent <TopDown_Movement>(); }
void Start() { Mov = GetComponent <TopDown_Movement>(); //moving = true; }
void Wind(TopDown_Movement td) { td.inflictForce(transform.up * 10 * EfffectM, 1); }