private void OnEnable() { td_target = (TopDownUINpcNameBar)target; if (TopDownIcon == null) { TopDownIcon = Resources.Load("TopDownIcon") as Texture; } }
private void Start() { if (character != null) { name = character.name; health = character.health; maxHealth = character.health; energy = character.energy; maxEnergy = character.energy; } else { name = aiName; } main = GetComponent <TopDownControllerMain>(); interact = GetComponent <TopDownControllerInteract>(); equipmentManager = GetComponent <TopDownEquipmentManager>(); if (TopDownCharacterManager.instance != null) { characterManager = TopDownCharacterManager.instance; } if (TopDownUIManager.instance != null) { npcBar = TopDownUIManager.instance.npcWorldName.GetComponent <TopDownUINpcNameBar>(); placeBarOverHead = npcBar.placeBarOverHead; uiManager = TopDownUIManager.instance; } if (GameObject.FindGameObjectWithTag("MainCamera")) { mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); } else if (GameObject.FindObjectOfType <Camera>()) { mainCamera = GameObject.FindObjectOfType <Camera>(); } if (GetComponent <TopDownAI>()) { maxHealth = health; GetComponent <TopDownAI>().name = aiName; GetComponent <TopDownAI>().voiceSet = aiVoiceSet; GetComponent <TopDownAI>().visionCollider = aiVision; GetComponent <TopDownAI>().detectRadius = aiDetectRadius; GetComponent <TopDownAI>().fieldOfViewAngle = aiFieldOfView; } if (GetComponent <TopDownControllerInteract>()) { int layerInt = gameObject.layer; if (inventoryCamera != null) { inventoryCamera.GetComponent <Camera>().cullingMask = 1 << layerInt; if (TopDownCharacterManager.instance != null) { if (TopDownCharacterManager.instance.controllingCharacter != gameObject) { inventoryCamera.SetActive(false); } } } } Transform[] allChildren = GetComponentsInChildren <Transform>(); for (int i = 0; i < allChildren.Length; i++) { if (allChildren[i].name.Contains("head") || allChildren[i].name.Contains("HEAD") || allChildren[i].name.Contains("Head")) { nameBarPosition = allChildren[i]; } } }