// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); m_ToothyAIBossController = m_AIBossController.GetComponent <ToothyAIBossController>(); m_ToothyAIBossController.ToggleHitboxColliders("ToothySwipe", true); // m_ToothyAIBossController.RotateTowards(m_Player.transform); // m_ToothyAIBossController.transform.LookAt(m_Player.transform); }
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { m_ToothyAIBossController.ToggleHitboxColliders("ToothySwipe", false); // m_ToothyAIBossController.ToggleToothyHitboxColliders("ToothySwipe", false); // m_ToothyAIBossController.ToggleToothyParticleSystemEmission (false); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); m_ToothyAIBossController = m_AIBossController.GetComponent <ToothyAIBossController>(); m_ToothyAIBossController.ToggleHitboxColliders("ToothyStomp", true); }
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { m_ToothyAIBossController.ToggleHitboxColliders("ToothyStomp", false); }