private IEnumerator WaitAndStart() { yield return(new WaitForSeconds(0.1f)); TooltipManager.DisplayTooltip(image); yield return(new WaitForSeconds(1f)); started = true; }
protected virtual void CheckActivateTV() { bool inputAttack = Input.GetButtonDown("Attack"); if (inputAttack && clickable) { clickable = false; TooltipManager.HideInteractNotifier(); TooltipManager.DisplayTooltip(tooltip); StartCoroutine("DoDisplay"); ready = false; GameManager.pc.EnableMovement = false; } }