IEnumerator AnimateHide(ITooltip tooltip, TooltipData data) { var target = data.GetTooltipTarget(tooltip); var startTime = Time.realtimeSinceStartup; while (Time.realtimeSinceStartup - startTime < k_TransitionDuration) { if (!target) { break; } UpdateVisuals(tooltip, data, 1 - (Time.realtimeSinceStartup - startTime) / k_TransitionDuration); yield return(null); } RecycleTooltip(data); }
void UpdateVisuals(ITooltip tooltip, TooltipData tooltipData, float lerp) { var target = tooltipData.GetTooltipTarget(tooltip); var tooltipUI = tooltipData.tooltipUI; var placement = tooltipData.placement; var orientationWeight = tooltipData.orientationWeight; var tooltipTransform = tooltipUI.transform; lerp = MathUtilsExt.SmoothInOutLerpFloat(lerp); // shape the lerp for better presentation var transitionLerp = MathUtilsExt.SmoothInOutLerpFloat(1.0f - Mathf.Clamp01((Time.time - tooltipData.transitionTime) / k_ChangeTransitionDuration)); var viewerScale = this.GetViewerScale(); tooltipTransform.localScale = m_TooltipScale * lerp * viewerScale; // Adjust for alignment var offset = GetTooltipOffset(tooltipUI, placement, tooltipData.transitionOffset * transitionLerp); // The rectTransform expansion is handled in the Tooltip dynamically, based on alignment & text length var rotationOffset = Quaternion.identity; var camTransform = CameraUtils.GetMainCamera().transform; if (Vector3.Dot(camTransform.forward, target.forward) < 0) { rotationOffset *= k_FlipYRotation; } if (Vector3.Dot(camTransform.up, target.up) + orientationWeight < 0) { rotationOffset *= k_FlipZRotation; tooltipData.orientationWeight = -k_TextOrientationWeight; } else { tooltipData.orientationWeight = k_TextOrientationWeight; } MathUtilsExt.SetTransformOffset(target, tooltipTransform, offset * lerp, rotationOffset); if (placement != null) { //TODO: Figure out why rect gives us different height/width than GetWorldCorners tooltipUI.rectTransform.GetWorldCorners(k_Corners); var bottomLeft = k_Corners[0]; var halfWidth = (bottomLeft - k_Corners[2]).magnitude * 0.5f; var halfHeight = (bottomLeft - k_Corners[1]).magnitude * 0.5f; var source = placement.tooltipSource; var toSource = tooltipTransform.InverseTransformPoint(source.position); // Position spheres: one at source, one on the closest edge of the tooltip var spheres = tooltipUI.spheres; spheres[0].position = source.position; var attachedSphere = spheres[1]; var boxSlope = halfHeight / halfWidth; var toSourceSlope = Mathf.Abs(toSource.y / toSource.x); var parentScale = attachedSphere.parent.lossyScale; halfHeight *= Mathf.Sign(toSource.y) / parentScale.x; halfWidth *= Mathf.Sign(toSource.x) / parentScale.y; attachedSphere.localPosition = toSourceSlope > boxSlope ? new Vector3(0, halfHeight) : new Vector3(halfWidth, 0); // Align dotted line var attachedSpherePosition = attachedSphere.position; toSource = source.position - attachedSpherePosition; var midPoint = attachedSpherePosition + toSource * 0.5f; var dottedLine = tooltipUI.dottedLine; var length = toSource.magnitude; var uvRect = dottedLine.uvRect; var worldScale = 1 / viewerScale; uvRect.width = length * k_UVScale * worldScale; uvRect.xMin += k_UVScrollSpeed * Time.deltaTime; dottedLine.uvRect = uvRect; var dottedLineTransform = dottedLine.transform.parent.GetComponent <RectTransform>(); dottedLineTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, length / tooltipTransform.lossyScale.x); dottedLineTransform.position = midPoint; dottedLineTransform.rotation = Quaternion.LookRotation(toSource, -tooltipTransform.forward); } }