public void Copy(TooltipController_SignalStrength tt) { prefab = tt.prefab; itemPrefab = tt.itemPrefab; TooltipPrefabInstance = tt.TooltipPrefabInstance; TooltipPrefabInstanceTransform = tt.TooltipPrefabInstanceTransform; TooltipPrefabType = tt.TooltipPrefabType; useGUILayout = tt.useGUILayout; }
public TelemetryUpdateData(TelemetryUpdate stockTU) { this.modeButton = stockTU.modeButton; this.NOSIG = stockTU.NOSIG; this.NOEP = stockTU.NOEP; this.BLK = stockTU.BLK; this.AUP = stockTU.AUP; this.ADN = stockTU.ADN; this.EP0 = stockTU.EP0; this.EP1 = stockTU.EP1; this.EP2 = stockTU.EP2; this.CK1 = stockTU.CK1; this.CK2 = stockTU.CK2; this.CK3 = stockTU.CK3; this.CP1 = stockTU.CP1; this.CP2 = stockTU.CP2; this.CP3 = stockTU.CP3; this.SS0 = stockTU.SS0; this.SS1 = stockTU.SS1; this.SS2 = stockTU.SS2; this.SS3 = stockTU.SS3; this.SS4 = stockTU.SS4; this.arrow_icon = stockTU.arrow_icon; this.firstHop_icon = stockTU.firstHop_icon; this.lastHop_icon = stockTU.lastHop_icon; this.control_icon = stockTU.control_icon; this.signal_icon = stockTU.signal_icon; this.firstHop_tooltip = stockTU.firstHop_tooltip; this.arrow_tooltip = stockTU.arrow_tooltip; this.lastHop_tooltip = stockTU.lastHop_tooltip; this.control_tooltip = stockTU.control_tooltip; this.signal_tooltip = stockTU.signal_tooltip; //Doing Reflection to read and save attribute names and values seems too complex, //given most of attributes are not primitives }