public DeepCut() { var initialStageTreatment = new ToolsOnlyInjuryTreatment(MedicalAppliancesGroup.AntisepticGroup, InventoryController.MedicalItems.Bandage); var progressingStageTreatment = new ToolsOnlyInjuryTreatment(MedicalAppliancesGroup.AntisepticGroup, InventoryController.MedicalItems.Bandage); var worryingStageTreatment = new ToolsOnlyInjuryTreatment(InventoryController.MedicalItems.SuctionPump, MedicalAppliancesGroup.AntisepticGroup, InventoryController.MedicalItems.Bandage); Name = "Deep Cut"; Stages = new[] { InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.InitialStage) .NoDescription() .Cut() .WillLastForHours(3) .NoSelfHeal() .Drains .BloodPerSecond(0.002f) .WillNotAffectControls() .Treatment .WithTreatmentAction(initialStageTreatment.OnApplianceTaken) .Build(), InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.Progressing) .NoDescription() .Cut() .WillLastForHours(3) .NoSelfHeal() .Drains .BloodPerSecond(0.002f) .WillNotAffectControls() .Treatment .WithTreatmentAction(progressingStageTreatment.OnApplianceTaken) .Build(), InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.Worrying) .NoDescription() .Cut() .WillLastForever() .TriggersDisease <BloodPoisoning>(35) .Drains .BloodPerSecond(0.0024f) .WillNotAffectControls() .Treatment .WithTreatmentAction(worryingStageTreatment.OnApplianceTaken) .Build() }; }
public Fracture() { _progressingStageTreatment = new ToolsOnlyInjuryTreatment(InventoryController.MedicalItems.BioactiveHydrogel, InventoryController.MedicalItems.Bandage, InventoryController.MedicalItems.Splint); _worryingStageTreatment = new ToolsOnlyInjuryTreatment(InventoryController.MedicalItems.BioactiveHydrogel, InventoryController.MedicalItems.Bandage, InventoryController.MedicalItems.Splint); _criticalStageTreatment = new ToolsOnlyInjuryTreatment(InventoryController.MedicalItems.BioactiveHydrogel, InventoryController.MedicalItems.DoripenemSyringe, InventoryController.MedicalItems.Bandage, InventoryController.MedicalItems.Splint); Name = "Fracture"; Stages = new[] { InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.Progressing) .NoDescription() .ClosedFracture() .WillLastForHours(1) .NoSelfHeal() .NoDrains() .WillNotBeAbleToRun() .NoSpeedImpact() .Treatment .WithTreatmentAction(_progressingStageTreatment.OnApplianceTaken) .Build(), InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.Worrying) .NoDescription() .ClosedFracture() .WillLastForHours(1) .NoSelfHeal() .NoDrains() .WillNotBeAbleToRun() .NoSpeedImpact() .Treatment .WithTreatmentAction(_worryingStageTreatment.OnApplianceTaken) .Build(), InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.Critical) .NoDescription() .ClosedFracture() .WillLastForever() .TriggersDisease <BloodPoisoning>(10) .NoDrains() .WillNotBeAbleToRun() .NoSpeedImpact() .Treatment .WithTreatmentAction(_criticalStageTreatment.OnApplianceTaken) .Build() }; }
public MediumCut() { _initialStageTreatment = new ToolsOnlyInjuryTreatment(MedicalAppliancesGroup.AntisepticGroup, InventoryController.MedicalItems.Bandage); _progressingStageTreatment = new ToolsOnlyInjuryTreatment(MedicalAppliancesGroup.AntisepticGroup, InventoryController.MedicalItems.Bandage); _worryingStageTreatment = new ToolsOnlyInjuryTreatment(InventoryController.MedicalItems.SuctionPump, MedicalAppliancesGroup.AntisepticGroup, InventoryController.MedicalItems.Bandage); Name = "Medium Cut"; Stages = new[] { InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.InitialStage) .NoDescription() .Cut() .WillLastForHours(4) .NoSelfHeal() .Drains .BloodPerSecond(0.0015f) .WillNotAffectControls() .Treatment .WithTreatmentAction(_initialStageTreatment.OnApplianceTaken) .Build(), InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.Progressing) .NoDescription() .Cut() .WillLastForHours(4) .NoSelfHeal() .Drains .BloodPerSecond(0.0018f) .WillNotAffectControls() .Treatment .WithTreatmentAction(_progressingStageTreatment.OnApplianceTaken) .Build(), InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.InitialStage) .NoDescription() .Cut() .WillLastForHours(400) .NoSelfHeal() .Drains .BloodPerSecond(0.001f) .WillNotAffectControls() .Treatment .WithTreatmentAction(_worryingStageTreatment.OnApplianceTaken) .Build() }; }
public OpenFracture() { var worryingStageTreatment = new ToolsOnlyInjuryTreatment(InventoryController.MedicalItems.BioactiveHydrogel, InventoryController.MedicalItems.DoripenemSyringe, InventoryController.MedicalItems.Bandage, InventoryController.MedicalItems.Splint); var criticalStageTreatment = new ToolsOnlyInjuryTreatment(InventoryController.MedicalItems.BioactiveHydrogel, InventoryController.MedicalItems.DoripenemSyringe, InventoryController.MedicalItems.Bandage, InventoryController.MedicalItems.Splint); Name = "Open Fracture"; Stages = new[] { InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.Worrying) .NoDescription() .OpenFracture() .WillLastForHours(1) .NoSelfHeal() .Drains .BloodPerSecond(0.001f) .WillAffectControls() .WillNotBeAbleToRun() .NoSpeedImpact() .Treatment .WithTreatmentAction(worryingStageTreatment.OnApplianceTaken) .Build(), InjuryStageBuilder.NewStage().WithLevelOfSeriousness(DiseaseLevels.Critical) .NoDescription() .OpenFracture() .WillLastForever() .TriggersDisease <BloodPoisoning>(35) .Drains .BloodPerSecond(0.001f) .WillAffectControls() .WillNotBeAbleToRun() .NoSpeedImpact() .Treatment .WithTreatmentAction(criticalStageTreatment.OnApplianceTaken) .Build() }; }