public static void InRealEnv() { IsInRealEnv = !IsInRealEnv; while (true) { if (GameObject.Find("Env_Mgr") != null) { DestroyImmediate(GameObject.Find("Env_Mgr")); } else { break; } } GameObject go = new GameObject(); go.name = "Env_Mgr"; go.transform.position = Vector3.zero; ToolsHelper.AddFileComment(go, MyDefaultPath.PublicEnvPath, ".cs"); ToolsHelper.AddFileComment(go, MyDefaultPath.FormalEnvPath, ".cs"); Debug.LogError("切换至正式模式"); }