// Toggles plugin visibility. private void Toggle() { if (_visible) { _visible = false; _showList = false; toolbarControl.SetTexture(_btextureOff + "_38", _btextureOff + "_24"); #if false if (!ToolbarManager.ToolbarAvailable) { return; } _button.TexturePath = _btextureOff; _button.ToolTip = _tooltipOff; #endif } else { _visible = true; toolbarControl.SetTexture(_btextureOn + "_38", _btextureOn + "_24"); #if false if (!ToolbarManager.ToolbarAvailable) { return; } _button.TexturePath = _btextureOn; _button.ToolTip = _tooltipOn; #endif } }
/** Called every frame */ public void FixedUpdate() { if (statusHasChanged() || timeIsUp()) { StatusUpdate(); } if (possExperiments.Count > 0 && toolbarControl != null && !expGUI) { toolbarControl.SetTexture(onReady + "-38", onReady + "-24"); } else if (toolbarControl != null) { toolbarControl.SetTexture(getButtonTexture + "-38", getButtonTexture + "-24"); } expListRect.width = windowWidth; expListRect.height = windowHeight; /** Comment out the following code pre release!!! */ /** * if (Input.GetKeyDown(KeyCode.End)) * { * ResearchAndDevelopment.Instance.CheatAddScience(100000); * Reputation.Instance.AddReputation(100000, TransactionReasons.Cheating); * Funding.Instance.AddFunds(100000, TransactionReasons.Cheating); * } */ }
void RightClick() { rightClickDisabled = !rightClickDisabled; if (rightClickDisabled) { toolbarControl.SetTexture(TOOLBAR_BTN_disabled_38, TOOLBAR_BTN_disabled_24); } else { toolbarControl.SetTexture(TOOLBAR_BTN_38, TOOLBAR_BTN_24); } }
static internal void ToggleFocusSetting() { focusFollowsclick = !focusFollowsclick; if (focusFollowsclick) { clickThroughToggleControl.SetTexture(FFC_38, FFC_24); } else { clickThroughToggleControl.SetTexture(FFM_38, FFM_24); } }
public void SetHoverOn() { curVsl.controlState = 1; curVsl.targetSelected = false; selectingTarget = false; SetWidth(curVsl.theLine, 0, 0); toolbarControl.SetTexture("Diazo/RCSLandAid/PluginData/Textures/iconBlue-38", "Diazo/RCSLandAid/PluginData/Textures/iconBlue-24"); showLAMenu = false; // } selectingTarget = false; curVsl.targetSelected = false; }
public void InDanger(bool danger) { if (danger) { //dangerAlertButton.SetTexture(dangerTexture); toolbarControl.SetTexture("DangerAlerts/Icons/dangericon", "DangerAlerts/Icons/dangericon_24"); } else { //dangerAlertButton.SetTexture(safeTexture); toolbarControl.SetTexture("DangerAlerts/Icons/safeicon", "DangerAlerts/Icons/safeicon_24"); } }
protected void SetIconTexture(string texturePath) { #if false if (texturePath == null) { return; } if (this.ToolbarButton != null) { this.ToolbarButton.TexturePath = texturePath; } if (this.AppLauncherButton != null) { this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false); this.AppLauncherButton.SetTexture(VOIDIconTexture); } #endif if (toolbarControl != null) { toolbarControl.SetTexture(texturePath.Replace("icon", "appIcon"), texturePath); } }
public void RefreshButtonTexture() { if (toolbarControl != null) { toolbarControl.SetTexture(GetTextureName(38), GetTextureName(24)); } }
public void SetAppLauncherButtonTexture(rcvrStatus status) { switch (status) { case rcvrStatus.OFF: tex2d = kgps_button_off; break; case rcvrStatus.SATS: tex2d = kgps_button_on_sat; break; case rcvrStatus.NOSATS: tex2d = kgps_button_on_nosat; break; case rcvrStatus.NONE: tex2d = kgps_button_nogps; break; } // Set new Launcher Button texture if (toolbarControl != null) { if (tex2d != kgps_button_Texture) { kgps_button_Texture = tex2d; toolbarControl.SetTexture(tex2d + "-38", tex2d + "-24"); } } }
/// <summary> /// Is called by Update whenever animation exists to /// update animation frame. /// /// Note: I didn't make this into an actual coroutine /// because StopCoroutine seems to sometimes throw /// exceptions /// </summary> /// <returns></returns> IEnumerator DoAnimation() { float elapsed = 0f; while (true) { while (elapsed < 1f / FrameRate) { elapsed += Time.deltaTime; yield return(new WaitForSeconds(1f / FrameRate)); } elapsed -= 1f / FrameRate; CurrentFrame = (CurrentFrame + 1) % FrameCount; TexturePath = StarFlaskTextures[CurrentFrame]; toolbarControl.SetTexture(StarFlaskTextures38[CurrentFrame], StarFlaskTextures[CurrentFrame]); } }
public void set_WASD_Button_active(bool i) { if (!active) { toolbarControl.SetTexture(TEXTURE_DIR + "WASD-disabled-38", TEXTURE_DIR + "WASD-disabled-24"); } else { on = i; if (!i) { toolbarControl.SetTexture(TEXTURE_DIR + "WASD-38", TEXTURE_DIR + "WASD-24"); } else { toolbarControl.SetTexture(TEXTURE_DIR + "WASD-on-38", TEXTURE_DIR + "WASD-on-24"); } } }
internal override void Update() { base.Update(); if (ConcernRunner.Instance == null) { return; } if (ConcernRunner.Instance.TestsPass) { Log.Info("Update TestsPass"); toolbarControl.SetTexture(TestsPassingIconLocation + "-38", TestsPassingIconLocation + "-24"); EditorLogic.fetch.launchBtn.image.color = Color.green; } else { Log.Info("Update TEstsFail"); toolbarControl.SetTexture(TestsFailIconLocation + "-38", TestsFailIconLocation + "-24"); EditorLogic.fetch.launchBtn.image.color = Color.red; } }
void SetTime(EditorTime newTime) { if (firstTime) { Setup(); } currentTime = newTime; // Debug.Log("LightsOut: Switching to " + newTime + " Mode"); // Toggle Shaders // Debug.Log("LightsOut: Updating Shaders"); shaderManager.SetShaderMode(newTime); // Toggle ambient settings // Debug.Log("LightsOut: Updating Ambient Light and Skybox"); ambientManager.SetAmbientMode(newTime); //toggle VAB/SPH lights // Debug.Log("LightsOut: Updating VAB/SPH Lights"); externalLightsManager.SetExternalLightsMode(newTime, FindObjectsOfType(typeof(Light)) as Light[]); // Toggle all part lights*/ SetPartLights(newTime == EditorTime.Night); if (newTime == EditorTime.Night) { #if false launcherButton.SetTexture((Texture)GameDatabase.Instance.GetTexture(sunIcon, false)); #endif toolbarControl.SetTexture(sunIcon + "-38", sunIcon + "-24"); } else { #if false launcherButton.SetTexture((Texture)GameDatabase.Instance.GetTexture(munIcon, false)); #endif toolbarControl.SetTexture(munIcon + "-38", munIcon + "-24"); } }
/*************************************************************************************************************************/ void Start() { //RenderingManager.AddToPostDrawQueue(3, new Callback(drawGUI)); #if DEBUG //if (Debug_Level_1_Active) Log.PushStackInfo("FMRS.Start", "entering Start()"); #endif if (!_SAVE_Has_Launched) { _SETTING_Enabled = false; } if (FlightGlobals.ActiveVessel.situation == Vessel.Situations.PRELAUNCH && HighLogic.CurrentGame.Parameters.CustomParams <FMRS_Settings>().autoactiveAtLaunch) { #if DEBUG if (Debug_Active) { Log.Info("ActiveVessel is prelaunch"); } #endif _SETTING_Enabled = true; GameEvents.onLaunch.Add(launch_routine); } if (_SETTING_Enabled) { flight_scene_start_routine(); //stb_texture = GameDatabase.Instance.GetTexture("FMRS/icons/tb_st_en", false); stockTexture = "FMRS/icons/tb_st_en"; blizzyTexture = "FMRS/icons/tb_blz_en"; } else { stockTexture = "FMRS/icons/tb_st_di"; blizzyTexture = "FMRS/icons/tb_blz_di"; } Log.Info("SetTexture 1, stockTexture: " + stockTexture + ", blizzyTexture:" + blizzyTexture); if (toolbarControl != null) { toolbarControl.SetTexture(stockTexture, blizzyTexture); } #if DEBUG // if (Debug_Level_1_Active) Log.PopStackInfo("leaving FMRS.Start ()"); #endif GameEvents.onShowUI.Add(ShowUI); GameEvents.onHideUI.Add(HideUI); }
// Toolbar button click handler internal static void OnToolbarButtonToggle() { try { //if (HighLogic.LoadedScene != GameScenes.SPACECENTER && !HighLogic.LoadedSceneIsFlight) // return; WindowSettings.showWindow = !WindowSettings.showWindow; toolbarControl.SetTexture(WindowSettings.showWindow ? _stockOn : _stockOff, WindowSettings.showWindow ? _blizzyOn : _blizzyOff); } catch (Exception ex) { Log.Error($"Addon.OnToolbarButtonToggle. Error: {ex}"); } }
internal void Refresh() { if (toolbarControl != null) { if (QSettings.Instance.Muted && isFalse) { toolbarControl.SetTrue(false); _isTrue = true; } if (!QSettings.Instance.Muted && isTrue) { toolbarControl.SetFalse(false); _isTrue = false; } toolbarControl.SetTexture("QuickMods/" + QTexture.StockTexture, "QuickMods/" + QTexture.BlizzyTexturePath); } QDebug.Log("QStock.Refresh", "QStockToolbar"); }
/// <summary> /// Sets up the App launcher button to activate and deactivate PCR /// </summary> /// <returns>Reference to created button</returns> void InitializeApplicationButton() { #if false ApplicationLauncherButton Button = null; IconActivate = GameDatabase.Instance.GetTexture("ProbeControlRoom/Icons/ProbeControlRoomToolbarDisabled", false); IconDeactivate = GameDatabase.Instance.GetTexture("ProbeControlRoom/Icons/ProbeControlRoomToolbarEnabled", false); Button = ApplicationLauncher.Instance.AddModApplication( OnAppLauncherTrue, OnAppLauncherFalse, null, null, null, null, ApplicationLauncher.AppScenes.FLIGHT, IconActivate); #endif toolbarControl = gameObject.AddComponent <ToolbarControl>(); toolbarControl.AddToAllToolbars(OnAppLauncherTrue, OnAppLauncherFalse, ApplicationLauncher.AppScenes.FLIGHT, MODID, "probeControlRoomButton", IconActivate, IconDeactivate, enabledTexture, disabledTexture, MODNAME ); if (toolbarControl == null) { ProbeControlRoomUtils.Logger.debug("InitializeApplicationButton(): Was unable to initialize button"); } if (isActive) { toolbarControl.SetTexture(IconDeactivate, disabledTexture); } }
/// <summary> /// Sets up the App launcher button to activate and deactivate PCR /// </summary> /// <returns>Reference to created button</returns> void InitializeApplicationButton() { toolbarControl = gameObject.AddComponent <ToolbarControl>(); toolbarControl.AddToAllToolbars(OnAppLauncherTrue, OnAppLauncherFalse, ApplicationLauncher.AppScenes.FLIGHT, MODID, "probeControlRoomButton", IconActivate, IconDeactivate, enabledTexture, disabledTexture, MODNAME ); if (toolbarControl == null) { ProbeControlRoomUtils.Logger.debug("InitializeApplicationButton(): Was unable to initialize button"); } if (isActive) { toolbarControl.SetTexture(IconDeactivate, disabledTexture); } }
void UpdateToolbarButton() { string blizzyButtonPath = IconPath + "Biom"; bool relevant = IsRelevant; if (relevant) { blizzyButtonPath += toolbarShowSettings ? "Grey" : "Colour"; if (!systemOn) { blizzyButtonPath += "X"; } } else { blizzyButtonPath += "Unavailable"; } string stockButtonPath; if (TechChecker.TechAvailable) { if (Biomatic.SystemOn) { stockButtonPath = (Biomatic.ToolbarShowSettings ? shownOnButton : hiddenOnButton); } else { stockButtonPath = (Biomatic.ToolbarShowSettings ? shownOffButton : hiddenOffButton); } } else { stockButtonPath = unavailableButton; } toolbarControl.SetTexture(IconPath + stockButtonPath, blizzyButtonPath); }
void SetButtonNormal() { buttonRed = false; toolbarControl.SetTexture(NORMAL_BUTTON_BIG, NORMAL_BUTTON_SML); }
/// <summary> /// method to update the camera bounds and scale the scene /// </summary> /// <returns></returns> private IEnumerator <YieldInstruction> toggleScaling() // code taken from NathanKell, https://github.com/NathanKell/RealSolarSystem/blob/master/Source/CameraFixer.cs { Debugger.advancedDebug("Attempting work area scaling", _advancedDebug); while ((object)EditorBounds.Instance == null) { yield return(null); } if ((object)(EditorBounds.Instance) != null) { if (_sceneScaled) { Debugger.advancedDebug("shrink scene", _advancedDebug); EditorBounds.Instance.constructionBounds = new Bounds(EditorBounds.Instance.constructionBounds.center, (_originalConstructionBoundExtends)); EditorBounds.Instance.cameraOffsetBounds = new Bounds(EditorBounds.Instance.cameraOffsetBounds.center, (_originalCameraOffsetBoundExtends)); EditorBounds.Instance.cameraMaxDistance /= _scalingFactor; Debugger.advancedDebug("Bounds scaled", _advancedDebug); sceneCamera.farClipPlane /= _scalingFactor * 2; for (int i = 0; i < sceneCamera.layerCullDistances.Length; i++) { sceneCamera.layerCullDistances[i] /= _scalingFactor * 2; } foreach (VABCamera c in _vabCameras) { c.maxHeight /= _scalingFactor; c.maxDistance /= _scalingFactor; } Debugger.advancedDebug("vabCameras scaled", _advancedDebug); foreach (SPHCamera c in _sphCameras) { c.maxHeight /= _scalingFactor; c.maxDistance /= _scalingFactor; c.maxDisplaceX /= _scalingFactor; c.maxDisplaceZ /= _scalingFactor; } Debugger.advancedDebug("sphCameras scaled", _advancedDebug); RenderSettings.fogStartDistance /= _scalingFactor; RenderSettings.fogEndDistance /= _scalingFactor; Debugger.advancedDebug("scale Hangars", _advancedDebug); if (_hangarNodes != null && _hangarNodes.Count > 0) { foreach (Node n in _hangarNodes) { n.transform.localScale = n.defaultScaling; Debugger.advancedDebug("scaleing Hangar" + n.transform.name, _advancedDebug); } } //Debugger.advancedDebug("scale Scene", _advancedDebug); //if (_sceneNodes != null && _sceneNodes.Count > 0) //{ // foreach (Node n in _sceneNodes) // { // n.transform.localScale = n.defaultScaling; // Debugger.advancedDebug("scaleing Scene" + n.transform.name, _advancedDebug); // } //} Debugger.advancedDebug("attach Nodes", _advancedDebug); if (_nonScalingNodes != null && _nonScalingNodes.Count > 0) { foreach (Node n in _nonScalingNodes) { n.transform.parent = n.originalParent; n.transform.localScale = n.defaultScaling; Debugger.advancedDebug("Reattaching Node" + n.transform.name, _advancedDebug); } } Debugger.advancedDebug("scale lights", _advancedDebug); if (_sceneLights != null && _sceneLights.Count > 0) { foreach (Light l in _sceneLights) { if (l != null) { if (l.type == LightType.Spot) { l.range /= _scalingFactor; Debugger.advancedDebug("scaling light", _advancedDebug); } } } } if (HighLogic.CurrentGame.Parameters.CustomParams <HangerExtender>().hideHangars) { Debugger.advancedDebug("hide Hangars", _advancedDebug); if (_hangarNodes != null && _hangarNodes.Count > 0) { foreach (Node n in _hangarNodes) { List <SkinnedMeshRenderer> skinRenderers = new List <SkinnedMeshRenderer>(); n.transform.GetComponentsInChildren <SkinnedMeshRenderer>(skinRenderers); foreach (SkinnedMeshRenderer r in skinRenderers) { r.enabled = true; } List <MeshRenderer> renderers = new List <MeshRenderer>(); n.transform.GetComponentsInChildren <MeshRenderer>(renderers); foreach (MeshRenderer r in renderers) { r.enabled = true; } } } Debugger.advancedDebug("hide Hangars complete", _advancedDebug); } Debugger.advancedDebug("update Button", _advancedDebug); #if false if (_toolbarButton != null && _extendIcon != null) { _toolbarButton.SetTexture(_extendIcon); } #endif if (toolbarControl != null) { toolbarControl.SetTexture(Constants.extentIconFileName + "_38", Constants.extentIconFileName + "_24"); } Debugger.advancedDebug("shrink scene complete", _advancedDebug); } else { Debugger.advancedDebug("extend scene", _advancedDebug); EditorBounds.Instance.constructionBounds = new Bounds(EditorBounds.Instance.constructionBounds.center, (_originalConstructionBoundExtends * _scalingFactor)); EditorBounds.Instance.cameraOffsetBounds = new Bounds(EditorBounds.Instance.cameraOffsetBounds.center, (_originalCameraOffsetBoundExtends * _scalingFactor)); EditorBounds.Instance.cameraMaxDistance *= _scalingFactor; Debugger.advancedDebug("Bounds scaled", _advancedDebug); sceneCamera.farClipPlane *= _scalingFactor * 2; for (int i = 0; i < sceneCamera.layerCullDistances.Length; i++) { sceneCamera.layerCullDistances[i] *= _scalingFactor * 2; } foreach (VABCamera c in _vabCameras) { c.maxHeight *= _scalingFactor; c.maxDistance *= _scalingFactor; } Debugger.advancedDebug("vabCameras scaled", _advancedDebug); foreach (SPHCamera c in _sphCameras) { c.maxHeight *= _scalingFactor; c.maxDistance *= _scalingFactor; c.maxDisplaceX *= _scalingFactor; c.maxDisplaceZ *= _scalingFactor; } Debugger.advancedDebug("sphCameras scaled", _advancedDebug); RenderSettings.fogStartDistance *= _scalingFactor; RenderSettings.fogEndDistance *= _scalingFactor; if (HighLogic.CurrentGame.Parameters.CustomParams <HangerExtender>().hideHangars) { Debugger.advancedDebug("hide Hangars", _advancedDebug); if (_hangarNodes != null && _hangarNodes.Count > 0) { foreach (Node n in _hangarNodes) { List <SkinnedMeshRenderer> skinRenderers = new List <SkinnedMeshRenderer>(); n.transform.GetComponentsInChildren <SkinnedMeshRenderer>(skinRenderers); foreach (SkinnedMeshRenderer r in skinRenderers) { r.enabled = false; } List <MeshRenderer> renderers = new List <MeshRenderer>(); n.transform.GetComponentsInChildren <MeshRenderer>(renderers); foreach (MeshRenderer r in renderers) { r.enabled = false; } } } Debugger.advancedDebug("hide Hangars complete", _advancedDebug); } Debugger.advancedDebug("Detach Nodes", _advancedDebug); if (_nonScalingNodes != null && _nonScalingNodes.Count > 0) { foreach (Node n in _nonScalingNodes) { n.transform.parent = _tempParent; n.transform.localScale = n.defaultScaling; Debugger.advancedDebug("Dettaching Node - " + n.transform.name, _advancedDebug); } } Debugger.advancedDebug("scale Hangar", _advancedDebug); if (_hangarNodes != null && _hangarNodes.Count > 0) { foreach (Node n in _hangarNodes) { n.transform.localScale = n.defaultScaling * _scalingFactor; Debugger.advancedDebug("scaleing HangarNode - " + n.transform.name, _advancedDebug); } } //Debugger.advancedDebug("scale Scene", _advancedDebug); //if (_sceneNodes != null && _sceneNodes.Count > 0) //{ // foreach (Node n in _sceneNodes) // { // n.transform.localScale = n.defaultScaling * _scalingFactor; // Debugger.advancedDebug("scaling SceneNode - "+n.transform.name, _advancedDebug); // } //} Debugger.advancedDebug("scale lights", _advancedDebug); if (_sceneLights != null && _sceneLights.Count > 0) { foreach (Light l in _sceneLights) { if (l != null) { if (l.type == LightType.Spot) { l.range *= _scalingFactor; Debugger.advancedDebug("scaling light", _advancedDebug); } } } } Debugger.advancedDebug("update Button", _advancedDebug); #if false if (_toolbarButton != null && _shrinkIcon != null) { _toolbarButton.SetTexture(_shrinkIcon); } #endif if (toolbarControl != null) { toolbarControl.SetTexture(Constants.shrinkIconFileName + "_38", Constants.shrinkIconFileName + "_24"); } Debugger.advancedDebug("extend scene complete", _advancedDebug); } _sceneScaled = !_sceneScaled; } Debugger.advancedDebug("Attempting work area scaling complete", _advancedDebug); Debugger.advancedDebug("Editor camera set to Min = " + EditorBounds.Instance.cameraMinDistance + " Max = " + EditorBounds.Instance.cameraMaxDistance + " Start = " + EditorBounds.Instance.cameraStartDistance, _advancedDebug); Debugger.advancedDebug("EditorBounds.Instance.constructionBounds.center = " + EditorBounds.Instance.constructionBounds.center + " EditorBounds.Instance.constructionBounds.extents = (" + EditorBounds.Instance.constructionBounds.extents.x + " , " + EditorBounds.Instance.constructionBounds.extents.y + " , " + EditorBounds.Instance.constructionBounds.extents.z + ")", _advancedDebug); Debugger.advancedDebug("EditorBounds.Instance.cameraOffsetBounds.center = " + EditorBounds.Instance.cameraOffsetBounds.center + " EditorBounds.Instance.cameraOffsetBounds.extents = (" + EditorBounds.Instance.cameraOffsetBounds.extents.x + " , " + EditorBounds.Instance.cameraOffsetBounds.extents.y + " , " + EditorBounds.Instance.cameraOffsetBounds.extents.z + ")", _advancedDebug); }
/// <summary> /// Sets up IVA and activates it /// </summary> /// <returns>True if successful, False on error</returns> public bool startIVA() { if (FlightGlobals.ActiveVessel == null) { ProbeControlRoomUtils.Logger.debug("startIVA() - return ACTIVE VESSEL NULL"); return(false); } ProbeControlRoomUtils.Logger.debug("startIVA()"); Transform actualTransform; if (FlightGlobals.ActiveVessel.packed) { ProbeControlRoomUtils.Logger.debug("startIVA() - return vessel still packed!"); return(false); } if (canStockIVA || FlightGlobals.ActiveVessel.evaController != null) { ProbeControlRoomUtils.Logger.debug("startIVA() - return EVA or IVA"); return(false); } //Verify active room available if (!canPCRIVA) { ProbeControlRoomUtils.Logger.message("startIVA() - Refresh rooms said there were no IVAs available! Can't start."); return(false); } //Ensure part still exists if (aPart == null) { ProbeControlRoomUtils.Logger.message("startIVA() Lost our part, refreshing"); refreshVesselRooms(); } if (aPart == null) { ProbeControlRoomUtils.Logger.message("startIVA() Can't find a part. DIE."); return(false); } //Setup module for transforms if (aPart.FindModulesImplementing <ProbeControlRoomPart>().Count == 0) { ProbeControlRoomUtils.Logger.error("startIVA() a module was not found on the part now, exiting"); return(false); } aModule = aPart.FindModulesImplementing <ProbeControlRoomPart>()[0]; //Make the PCR part the focused part aPart.MakeReferencePart(); //Setup camera transform for internal seat actualTransform = aPart.internalModel.FindModelTransform(aModule.seatTransformName); if (Transform.Equals(actualTransform, null)) { ProbeControlRoomUtils.Logger.error("startIVA(Part) - NULL on actualTransform-seatTransformName, using fallback..."); actualTransform = aPart.internalModel.FindModelTransform("Seat"); } else { ProbeControlRoomUtils.Logger.message("startIVA(Part) - Seat: " + aModule.seatTransformName.ToString()); } ProbeControlRoomUtils.Logger.debug("startIVA() - fire up IVA"); //disable sound shipVolumeBackup = GameSettings.SHIP_VOLUME; ambianceVolumeBackup = GameSettings.AMBIENCE_VOLUME; if (ProbeControlRoomSettings.Instance.DisableSounds) { ProbeControlRoomUtils.Logger.message("startIVA() - DisableSounds"); GameSettings.SHIP_VOLUME = 0f; GameSettings.AMBIENCE_VOLUME = 0; GameSettings.MUSIC_VOLUME = 0; GameSettings.UI_VOLUME = 0; GameSettings.VOICE_VOLUME = 0; } //disable camera wobble cameraWobbleBackup = GameSettings.FLT_CAMERA_WOBBLE; cameraFXInternalBackup = GameSettings.CAMERA_FX_INTERNAL; cameraFXExternalBackup = GameSettings.CAMERA_FX_EXTERNAL; if (ProbeControlRoomSettings.Instance.DisableWobble) { ProbeControlRoomUtils.Logger.message("startIVA() - DisableWobble"); GameSettings.FLT_CAMERA_WOBBLE = 0; GameSettings.CAMERA_FX_INTERNAL = 0; GameSettings.CAMERA_FX_EXTERNAL = 0; } // TODO: create cfg file with cached vars, on crash to be restored //Prevent user from turning on vessel labels if (!HasCachedVesselLabelsSetting) { HasCachedVesselLabelsSetting = true; CachedVesselLabelsSetting = GameSettings.FLT_VESSEL_LABELS; } if (!VesselLabelKeyDisabled) { VesselLabelKeyDisabled = true; CachedLabelPrimaryKey = GameSettings.TOGGLE_LABELS.primary; CachedLabelSecondaryKey = GameSettings.TOGGLE_LABELS.secondary; GameSettings.TOGGLE_LABELS.primary = new KeyCodeExtended(KeyCode.None); GameSettings.TOGGLE_LABELS.secondary = new KeyCodeExtended(KeyCode.None); } SetVesselLabelsValue(false); //Highlighters if (!HasCachedHighlightInFlightSetting) { HasCachedHighlightInFlightSetting = true; CachedHighlightInFlightSetting = GameSettings.INFLIGHT_HIGHLIGHT; } GameSettings.INFLIGHT_HIGHLIGHT = false; //Unsure of this purpose at the moment FlightCamera.fetch.EnableCamera(); FlightCamera.fetch.DeactivateUpdate(); FlightCamera.fetch.gameObject.SetActive(true); //Move internal camera to the correct position and enable InternalCamera.Instance.SetTransform(actualTransform, true); InternalCamera.Instance.EnableCamera(); if (UIPartActionController.Instance != null) { UIPartActionController.Instance.Deactivate(); } //Activate internal camera CameraManager.Instance.SetCameraInternal(aPart.internalModel, actualTransform); ProbeControlRoomUtils.Logger.debug("startIVA() - DONE"); //GUI may not be started yet. if (toolbarControl != null) { //Change app launcher button icon toolbarControl.SetTexture(IconActivate, enabledTexture); } if (hassavedlookangles && field_set_internalcamera_currentPitch != null && field_set_internalcamera_currentRot != null && field_set_internalcamera_currentZoom != null) { ProbeControlRoomUtils.Logger.debug(string.Format("startIVA() - Restoring pitch and rot. {0}, {1}", savedpitch, savedrot)); field_set_internalcamera_currentPitch(InternalCamera.Instance, savedpitch); field_set_internalcamera_currentRot(InternalCamera.Instance, savedrot); field_set_internalcamera_currentZoom(InternalCamera.Instance, savedzoom); InternalCamera.Instance.Update(); } //Disable sun effects inside of IVA SetSun(false); ProbeControlRoomUtils.Logger.debug("startIVA() - REALLY DONE"); isActive = true; return(true); }
private void AchieveButtonOn() { toggleAchievementsWindow(); toolbarControl.SetTexture("Achievements/PluginData/Textures/button-highlight-38", "Achievements/PluginData/Textures/button-highlight-24"); }
/*************************************************************************************************************************/ void Start() { //RenderingManager.AddToPostDrawQueue(3, new Callback(drawGUI)); #if DEBUG //if (Debug_Level_1_Active) Log.PushStackInfo("FMRS.Start", "entering Start()"); #endif if (!_SAVE_Has_Launched) { _SETTING_Enabled = false; } if (FlightGlobals.ActiveVessel.situation == Vessel.Situations.PRELAUNCH && HighLogic.CurrentGame.Parameters.CustomParams <FMRS_Settings>().autoactiveAtLaunch) { #if DEBUG if (Debug_Active) { Log.Info("ActiveVessel is prelaunch"); } #endif _SETTING_Enabled = true; GameEvents.onLaunch.Add(launch_routine); } #if false if (ToolbarManager.ToolbarAvailable) { Toolbar_Button = ToolbarManager.Instance.add("FMRS", "FMRSbutton"); blz_toolbar_available = true; if (_SETTING_Enabled) { Toolbar_Button.TexturePath = "FMRS/icons/tb_blz_en"; } else { Toolbar_Button.TexturePath = "FMRS/icons/tb_blz_di"; } Toolbar_Button.ToolTip = "Flight Manager for Reusable Stages"; Toolbar_Button.Visibility = new GameScenesVisibility(GameScenes.FLIGHT); Toolbar_Button.OnClick += (e) => toolbar_button_clicked(); } #endif if (_SETTING_Enabled) { flight_scene_start_routine(); //stb_texture = GameDatabase.Instance.GetTexture("FMRS/icons/tb_st_en", false); stockTexture = "FMRS/icons/tb_st_en"; blizzyTexture = "FMRS/icons/tb_blz_en"; } else { stockTexture = "FMRS/icons/tb_st_di"; blizzyTexture = "FMRS/icons/tb_blz_di"; } Log.Info("SetTexture 1, stockTexture: " + stockTexture + ", blizzyTexture:" + blizzyTexture); if (toolbarControl != null) { toolbarControl.SetTexture(stockTexture, blizzyTexture); } #if DEBUG // if (Debug_Level_1_Active) Log.PopStackInfo("leaving FMRS.Start ()"); #endif GameEvents.onShowUI.Add(ShowUI); GameEvents.onHideUI.Add(HideUI); }