public static void ContextMenu_Transform_SelectTileSystem() { if (Selection.gameObjects.Length == 1) { var tileSystem = ToolUtility.FindParentTileSystem(Selection.activeTransform); if (tileSystem != null) { Selection.objects = new Object[] { tileSystem.gameObject }; } } }
public static bool ContextMenu_Transform_SelectTileSystem_Validate() { return(Selection.gameObjects.Length == 1 && ToolUtility.FindParentTileSystem(Selection.activeTransform) != null); }