예제 #1
0
        /// <summary>
        /// Drags a control from the Toolbox to the Workflow
        /// </summary>
        /// <param name="toolName">The name of the control you to drag - Eg: Assign, Calculate, Etc</param>
        /// <param name="tabToDropOnto">The tab on which to drop the control</param>
        /// <param name="pointToDragTo">The point you wish to drop the control</param>
        /// <param name="getDroppedActivity">Get and return the dropped control</param>
        public UITestControl DragControlToWorkflowDesigner(ToolType tool, UITestControl tabToDropOnto, Point pointToDragTo = new Point(), bool getDroppedActivity = true)
        {
            UITestControl theControl = FindToolboxItemByAutomationId(tool);
            theControl.WaitForControlEnabled();
            if(pointToDragTo.X == 0 && pointToDragTo.Y == 0)
            {
                UITestControl theStartButton = WorkflowDesignerUIMap.FindStartNode(tabToDropOnto);
                pointToDragTo = new Point(theStartButton.BoundingRectangle.X, theStartButton.BoundingRectangle.Y + 200);
            }

            Mouse.StartDragging(theControl, MouseButtons.Left);
            Playback.Wait(20);
            Mouse.StopDragging(pointToDragTo);
            Playback.Wait(100);

            UITestControl resourceOnDesignSurface = null;
            if(getDroppedActivity)
            {
                resourceOnDesignSurface = WorkflowDesignerUIMap.FindControlByAutomationId(tabToDropOnto, tool.ToString());
                int counter = 0;
                while(resourceOnDesignSurface == null && counter < 5)
                {
                    Playback.Wait(1000);
                    resourceOnDesignSurface = WorkflowDesignerUIMap.FindControlByAutomationId(tabToDropOnto, tool.ToString());
                    Playback.Wait(500);
                    counter++;
                }
            }

            return resourceOnDesignSurface;
        }
예제 #2
0
        public void LargeViewTextboxesEnterTestData(ToolType tool, UITestControl theTab)
        {
            //Find the start point
            UITestControl theStartButton = WorkflowDesignerUIMap.FindControlByAutomationId(theTab, "Start");
            Point         workflowPoint1 = new Point(theStartButton.BoundingRectangle.X, theStartButton.BoundingRectangle.Y + 200);

            // Drag the tool onto the workflow
            ToolboxUIMap.DragControlToWorkflowDesigner(tool, workflowPoint1);

            WorkflowDesignerUIMap.OpenCloseLargeView(tool, theTab);

            // Add the data!


            List <UITestControl> listOfTextboxes = GetAllTextBoxesFromLargeView(tool.ToString(), theTab);

            int counter = 0;

            foreach (var textbox in listOfTextboxes)
            {
                WpfEdit tb = textbox as WpfEdit;
                if (tb != null && !tb.IsPassword)
                {
                    tb.SetFocus();
                    SendKeys.SendWait("[[theVar" + counter.ToString(CultureInfo.InvariantCulture) + "]]");
                }

                counter++;
            }
        }
예제 #3
0
        private void GetTool()
        {
            if ((int)currentType > 3)
            {
                currentType = ToolType.Multi; // Reset the currentType to Multi.
            }
            item.toolTip = "Active function: " + currentType.ToString();
            switch (currentType)
            {
            case ToolType.Multi:
                item.pick   = 300; // 300% pickaxe power.
                item.hammer = 300; // 300% hammer power.
                item.axe    = 60;  // 300% axe power.
                break;

            case ToolType.Pickaxe:
                item.pick   = 300; // 300% pickaxe power.
                item.hammer = 0;   // 0% hammer power.
                item.axe    = 0;   // 0% axe power.
                break;

            case ToolType.Hammer:
                item.pick   = 0;   // 300% pickaxe power.
                item.hammer = 300; // 0% hammer power.
                item.axe    = 0;   // 0% axe power.
                break;

            case ToolType.Axe:
                item.pick   = 0;   // 0% pickaxe power.
                item.hammer = 0;   // 300% hammer power.
                item.axe    = 60;  // 300% axe power.
                break;
            }
        }
예제 #4
0
    // Update tool wheel and guide based on current fields
    private void UpdateUI()
    {
        // Tool wheel
        toolWheel.SetActive(wandMenuOpen);

        // Tool guide
        if (!hasSetUIPointers)
        {
            SetupUIPointers();
        }

        // Update tool
        toolUI.SetActive(tool != ToolType.None);
        toolText.text = tool.ToString().Replace('_', ' ');

        // Enable UI main action
        mainUI.SetActive(toolActionMain != ToolAction.None);
        mainText.text = toolActionMain.ToString().Replace('_', ' ');

        // Enable UI off action
        offUI.SetActive(toolActionOff != ToolAction.None);
        offText.text = toolActionOff.ToString().Replace('_', ' ');

        // Enable UI off action
        if (!wandMenuOpen)
        {
            spaceText.text = "Tool Wheel";
        }
        else
        {
            spaceText.text = "Garden";
        }
    }
        public void LargeViewTextboxesEnterTestData(ToolType tool, UITestControl theTab)
        {
            //Find the start point
            UITestControl theStartButton = WorkflowDesignerUIMap.FindControlByAutomationId(theTab, "Start");
            Point workflowPoint1 = new Point(theStartButton.BoundingRectangle.X, theStartButton.BoundingRectangle.Y + 200);

            // Drag the tool onto the workflow               
            ToolboxUIMap.DragControlToWorkflowDesigner(tool, workflowPoint1);

            WorkflowDesignerUIMap.OpenCloseLargeView(tool, theTab);

            // Add the data!


            List<UITestControl> listOfTextboxes = GetAllTextBoxesFromLargeView(tool.ToString(), theTab);

            int counter = 0;
            foreach(var textbox in listOfTextboxes)
            {
                WpfEdit tb = textbox as WpfEdit;
                if(tb != null && !tb.IsPassword)
                {
                    tb.SetFocus();
                    SendKeys.SendWait("[[theVar" + counter.ToString(CultureInfo.InvariantCulture) + "]]");
                }

                counter++;
            }
        }
예제 #6
0
        /// <summary>
        /// 向流程中添加工具,需要根据选择的工具名对工具类型等进行判断
        /// </summary>
        /// <param name="tool">工具类型</param>
        /// <param name="isInsert">插入位置,当为-1时,表示在末尾插入,当不为-1时,表示被插入的工具索引</param>
        public void Add_Tool(ToolType tool, int insertPos = -1, int imageKey = 0)
        {
            string    toolName   = GetNewToolName(tool.ToString());
            IToolInfo insertTool = VisionToolFactory.CreateToolVision(tool, toolName);
            TreeNode  insertNode = new TreeNode();

            insertNode = VisionJobParams.myJobTreeView.Nodes.Add("", insertTool.toolName, (int)tool, (int)tool); // 该工具对应的节点

            // 判断节点是否添加默认输入输出图
            // 输入
            for (int i = 0; i < insertTool.toolInput.Count; i++)
            {
                TreeNode childrenInputNode = insertNode.Nodes.Add("<--" + insertTool.toolInput[i].IOName);
                childrenInputNode.Tag       = insertTool.toolInput[i].ioType;
                childrenInputNode.ForeColor = Color.DarkMagenta;
            }
            // 输出
            for (int i = 0; i < insertTool.toolOutput.Count; i++)
            {
                TreeNode childrenOutputNode = insertNode.Nodes.Add("-->" + insertTool.toolOutput[i].IOName);
                childrenOutputNode.Tag       = insertTool.toolOutput[i].ioType;
                childrenOutputNode.ForeColor = Color.Blue;
            }
            insertNode.Expand();
            VisionJobParams.myVisionJob.L_toolList.Add(insertTool);
        }
예제 #7
0
        /// <summary>
        /// 向流程中添加工具,需要根据选择的工具名对工具类型等进行判断
        /// </summary>
        /// <param name="tool">工具类型</param>
        /// <param name="isInsert">插入位置,当为-1时,表示在末尾插入,当不为-1时,表示被插入的工具索引</param>
        public void Add_Tool(ToolType tool, bool newAddTool = true, int insertPos = -1, int imageKey = 0)
        {
            string jobName  = FormJobManage.Instance.tabJobUnion.SelectedTab.Text;
            string toolName = GetNewToolName(jobName, tool.ToString());

            IToolInfo insertTool = VisionToolFactory.CreateToolVision(tool, toolName);
            TreeNode  insertNode = new TreeNode();

            insertNode = GetJobTree(jobName).Nodes.Add("", insertTool.toolName, (int)tool, (int)tool); // 该工具对应的节点

            // 判断节点是否添加默认输入输出图
            // 输入
            for (int i = 0; i < insertTool.toolInput.Count; i++)
            {
                TreeNode childrenInputNode = insertNode.Nodes.Add("<--" + insertTool.toolInput[i].IOName);
                childrenInputNode.Tag       = insertTool.toolInput[i].ioType;
                childrenInputNode.ForeColor = Color.DarkMagenta;
            }
            // 输出
            for (int i = 0; i < insertTool.toolOutput.Count; i++)
            {
                TreeNode childrenOutputNode = insertNode.Nodes.Add("-->" + insertTool.toolOutput[i].IOName);
                childrenOutputNode.Tag       = insertTool.toolOutput[i].ioType;
                childrenOutputNode.ForeColor = Color.Blue;
            }
            insertNode.Expand();
            if (newAddTool)
            {
                VisionJobParams.pVisionProject.Project[jobName].L_toolList.Add(insertTool);
            }
        }
예제 #8
0
        public ToolItem(ToolType type, int stackSize = 1) :
            base("", "", 1.0f, ItemCategory.Tools, stackSize)
        {
            ToolType = type;
            Icon     = ToolType.ToString();
            switch (ToolType)
            {
            case ToolType.Pickaxe:
                Name        = "Pickaxe";
                Description = "Tool used for mining stone.";
                break;

            case ToolType.Shovel:
                Name        = "Shovel";
                Description = "Tool used for excavating earth.";
                break;

            case ToolType.Axe:
                Name        = "Axe";
                Description = "Tool used for chopping trees.";
                break;

            case ToolType.Hammer:
                Name        = "Hammer";
                Description = "Tool used for crafting mechanics.";
                break;

            case ToolType.DroneChain:
                Name        = "Chain Drone";
                Description = "Drone used for creating chains of vertical digging constraints.";
                break;

            default: Debug.Fail("Unknown tool type"); break;
            }
        }
예제 #9
0
 // Gets tool information from a tool type.
 public static ToolInfo GetToolInfo(ToolType type)
 {
     if (ToolMap.TryGetValue(type, out ToolInfo info))
     {
         return(ToolMap[type]);
     }
     else
     {
         Console.WriteLine("Error: Could not get tool type " + type.ToString() + " from tool info map.");
         return(new ToolInfo());
     }
 }
예제 #10
0
    public void SelectToolName(ToolType toolName)       //get toolname
    {
        previousToolName = toolName;

        Debug.Log(previousToolName.ToString());

//		GameObject DrawingAlgo = GameObject.Find ("Main Camera");
//		DrawingAlgo.SendMessage ("getToolName", toolName);
        GameObject canvas = GameObject.Find("canvas");

        canvas.SendMessage("OnToolChange", previousToolName);
    }
예제 #11
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        void MainBody(List <string> args)
        {
            string help_name = "tool=" + mToolType.ToString().ToLowerInvariant();

            switch (mToolType)
            {
            case ToolType.Pkg:
                Hogan.PkgTool._Main(help_name, args);
                break;

            default: Program.UnavailableOption(mToolType); break;
            }
        }
예제 #12
0
    // Update is called once per frame
    void Update()
    {
        if (AllowTool)
        {
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                tool = ToolType.MOVE;
            }

            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                tool = ToolType.WIRE;
            }

            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                tool = ToolType.WIRE_CUTTER;
            }

            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                tool = ToolType.EDITOR;
            }
            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                tool = ToolType.REMOVE;
            }
        }
        else
        {
            tool = ToolType.NONE;
        }
        if (uiText != null)
        {
            uiText.text = "Tool: " + (char.ToUpper(tool.ToString()[0]) + tool.ToString().Substring(1));
        }
        SelectedTool = tool;
        SelectedItem = item;
    }
예제 #13
0
        void MainBody(List <string> args)
        {
            string help_name = "tool=" + mToolType.ToString().ToLowerInvariant();

            switch (mToolType)
            {
            case ToolType.Gvar: Blam.GameVariantTool._Main(help_name, args); break;

            case ToolType.Metadata: Blam.ContentMiniMetadataTool._Main(help_name, args); break;

            default: Program.UnavailableOption(mToolType); break;
            }
        }
예제 #14
0
 public override bool FromString(string ParaList)
 {
     string[] list = ParaList.Split('|');
     if (list.Count() == 3)
     {
         Enum.TryParse(list[0], out EnumToolType type);
         HalconData = list[2];
         if (type != EnumToolType.LineTool)
         {
             throw new Exception($"Wrong {ToolType.ToString()} when parse {ParaList}, Please check!");
         }
         else
         {
             var L1 = list[1].Split('&');
             if (L1.Count() != 5)
             {
                 throw new Exception($"Wrong para num when parse {ParaList}");
             }
             bool bRet = true;
             bRet &= int.TryParse(L1[0], out int caliperNum);
             bRet &= Enum.TryParse(L1[1], out EnumEdgeType polarity);
             bRet &= Enum.TryParse(L1[2], out EnumSelectType selectType);
             bRet &= double.TryParse(L1[3], out double contrast);
             string modelName = L1[4];
             if (bRet == false)
             {
                 throw new Exception("Error happend when parse {ParaList}");
             }
             else
             {
                 this.CaliperNum = caliperNum;
                 this.Polarity   = polarity;
                 this.ModelName  = modelName;
                 this.SelectType = selectType;
                 this.Contrast   = (int)contrast;
                 return(true);
             }
         }
     }
     else
     {
         throw new Exception($"Wrong {ToolType.ToString()} format when parse {ParaList}");
     }
 }
예제 #15
0
 public void getToolName(ToolType toolName)
 {
     currentTool = toolName;
     Debug.Log(currentTool.ToString() + "Drawing");
 }
예제 #16
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        /// <summary>
        /// Executes tool action
        /// </summary>
        /// <param name="layer">Layer to operate on.</param>
        /// <param name="startingCoords">Click coordinates.</param>
        /// <param name="color">Color that tool will use.</param>
        /// <param name="toolSize">Size/thickness of tool</param>
        /// <param name="tool">Tool to execute</param>
        /// <returns></returns>
        public Layer ExecuteTool(Layer layer, Coordinates startingCoords, Color color, int toolSize, ToolType tool)
        {
            if (toolSize < 1)
            {
                return(null);
            }
            Layer cLayer = layer;

            _oldBitmap = new WriteableBitmap(layer.LayerBitmap);

            switch (tool)
            {
            case ToolType.Pen:
                cLayer.LayerBitmap = DrawPixel(cLayer.LayerBitmap, startingCoords, toolSize, color);
                break;

            case ToolType.Bucket:
                cLayer.LayerBitmap = FloodFill(cLayer.LayerBitmap, startingCoords, color);
                break;

            case ToolType.Line:
                if (_toolIsExecuting == false)
                {
                    LineAsync(cLayer, startingCoords, color, toolSize);
                }
                break;

            case ToolType.Circle:
                if (_toolIsExecuting == false)
                {
                    CircleAsync(cLayer, startingCoords, color);
                }
                break;

            case ToolType.Rectangle:
                if (_toolIsExecuting == false)
                {
                    RectangleAsync(cLayer, startingCoords, color);
                }
                break;

            case ToolType.Earser:
                cLayer.LayerBitmap = DrawPixel(cLayer.LayerBitmap, startingCoords, toolSize, Colors.Transparent);
                break;

            case ToolType.Lighten:
                if (Mouse.LeftButton == MouseButtonState.Pressed)
                {
                    cLayer.LayerBitmap = Lighten(cLayer.LayerBitmap, startingCoords);
                }
                else if (Mouse.RightButton == MouseButtonState.Pressed)
                {
                    cLayer.LayerBitmap = Darken(cLayer.LayerBitmap, startingCoords);
                }
                break;
            }
            if (tool != ToolType.ColorPicker)
            {
                UndoManager.RecordChanges("ActiveLightLayer", new LightLayer(_oldBitmap.ToByteArray(), (int)_oldBitmap.Height, (int)_oldBitmap.Width),
                                          $"{tool.ToString()} Tool.");
            }

            return(cLayer);
        }
예제 #17
0
 public override string ToString()
 {
     return($"{ToolType.ToString()}|{CaliperNum}&{Polarity.ToString()}&{SelectType.ToString()}&{Contrast}&{ModelName}|{HalconData}");
 }
 public void OpenCloseLargeView(ToolType tool, UITestControl theTab)
 {
     DoubleClickOnActivity(theTab, tool.ToString());
 }
예제 #19
0
 public bool HasToolEquipped(ToolType toolType)
 {
     return(equippedTool != null && equippedTool.name.Equals(toolType.ToString()));
 }
        /// <summary>
        /// 创建文件夹
        /// (创建:[项目文件夹]、[Bug文件夹]、[记录文件夹]、[图片文件夹]、[备份文件夹])
        /// </summary>
        /// <param name="_saveFolderPath">保存文件夹的路径</param>
        /// <param name="_toolType">工具的类型</param>
        /// <returns>项目文件夹的路径</returns>
        public string CreateFolders(string _saveFolderPath, ToolType _toolType = ToolType.Convert)
        {
            /* 判断[项目]文件夹是否存在,不存在就创建 */
            DirectoryInfo _directoryInfo = new DirectoryInfo(_saveFolderPath);//文件夹的信息

            if (_directoryInfo.Exists == false)
            {
                _directoryInfo.Create();
            }


            /* 创建文件和文件夹 */
            //创建[项目]文件夹(XXXXX/Convert - 202002041325/)
            DirectoryInfo _projectDirectoryInfo = new DirectoryInfo(_saveFolderPath + "/" + _toolType.ToString() + " - " + DateTimeTool.DateTimeToString(DateTime.Now, TimeFormatType.YearMonthDayHourMinuteSecondMillisecond));

            if (_projectDirectoryInfo.Exists == false)
            {
                _projectDirectoryInfo.Create();
            }

            //创建bug文件夹(_projectFolderPath/Bug/)
            DirectoryInfo _bugDirectoryInfo = new DirectoryInfo(_projectDirectoryInfo + "/Bug");

            if (_bugDirectoryInfo.Exists == false)
            {
                _bugDirectoryInfo.Create();
            }

            //创建[Record]文件夹(_projectFolderPath/Record/)
            DirectoryInfo _recordDirectoryInfo = new DirectoryInfo(_projectDirectoryInfo + "/Record");

            if (_recordDirectoryInfo.Exists == false)
            {
                _recordDirectoryInfo.Create();
            }

            //创建[Image]文件夹(_projectFolderPath/Image/)
            DirectoryInfo _imageDirectoryInfo = new DirectoryInfo(_projectDirectoryInfo + "/Image");

            if (_imageDirectoryInfo.Exists == false)
            {
                _imageDirectoryInfo.Create();
            }

            //创建[Backup]文件夹(_projectFolderPath/Backup/)
            DirectoryInfo _backupDirectoryInfo = new DirectoryInfo(_projectDirectoryInfo + "/Backup");

            if (_backupDirectoryInfo.Exists == false)
            {
                _backupDirectoryInfo.Create();
            }



            /*创建[Backup]文件夹(_projectFolderPath/Backup/)*/
            DirectoryInfo _projectBackupDirectoryInfo = new DirectoryInfo(_projectDirectoryInfo + "/Backup/Project");

            //如果没有文件夹,就创建文件夹
            if (_projectBackupDirectoryInfo.Exists == false)
            {
                _projectBackupDirectoryInfo.Create();
            }

            /*创建[Backup/Bug]文件夹(_projectFolderPath/Backup/Bug/)*/
            DirectoryInfo _bugBackupDirectoryInfo = new DirectoryInfo(_projectDirectoryInfo + "/Backup/Bug");

            //如果没有文件夹,就创建文件夹
            if (_bugBackupDirectoryInfo.Exists == false)
            {
                _bugBackupDirectoryInfo.Create();
            }

            /*创建[Backup/Record]文件夹(_projectFolderPath/Backup/Record/)*/
            DirectoryInfo _recordBackupDirectoryInfo = new DirectoryInfo(_projectDirectoryInfo + "/Backup/Record");

            //如果没有文件夹,就创建文件夹
            if (_recordBackupDirectoryInfo.Exists == false)
            {
                _recordBackupDirectoryInfo.Create();
            }



            return(_projectDirectoryInfo.FullName);
        }
예제 #21
0
        /// <summary>
        /// Drags a control from the Toolbox to the Workflow
        /// </summary>
        /// <param name="toolName">The name of the control you to drag - Eg: Assign, Calculate, Etc</param>
        /// <param name="tabToDropOnto">The tab on which to drop the control</param>
        /// <param name="pointToDragTo">The point you wish to drop the control</param>
        /// <param name="getDroppedActivity">Get and return the dropped control</param>
        public UITestControl DragControlToWorkflowDesigner(ToolType tool, UITestControl tabToDropOnto, Point pointToDragTo = new Point(), bool getDroppedActivity = true)
        {
            UITestControl theControl = FindToolboxItemByAutomationId(tool);

            theControl.WaitForControlEnabled();
            if (pointToDragTo.X == 0 && pointToDragTo.Y == 0)
            {
                UITestControl theStartButton = WorkflowDesignerUIMap.FindStartNode(tabToDropOnto);
                pointToDragTo = new Point(theStartButton.BoundingRectangle.X, theStartButton.BoundingRectangle.Y + 200);
            }

            Mouse.StartDragging(theControl, MouseButtons.Left);
            Playback.Wait(20);
            Mouse.StopDragging(pointToDragTo);
            Playback.Wait(100);

            UITestControl resourceOnDesignSurface = null;

            if (getDroppedActivity)
            {
                resourceOnDesignSurface = WorkflowDesignerUIMap.FindControlByAutomationId(tabToDropOnto, tool.ToString());
                int counter = 0;
                while (resourceOnDesignSurface == null && counter < 5)
                {
                    Playback.Wait(1000);
                    resourceOnDesignSurface = WorkflowDesignerUIMap.FindControlByAutomationId(tabToDropOnto, tool.ToString());
                    Playback.Wait(500);
                    counter++;
                }
            }

            return(resourceOnDesignSurface);
        }
예제 #22
0
        public override void draw(SpriteBatch b)
        {
            int w = 80 * 2 + 64, h = 540;
            int x = Game1.viewport.Width / 2 - w / 2;
            int y = Game1.viewport.Height / 2 - h / 2 - 100;

            IClickableMenu.drawTextureBox(b, x, y, w, h, Color.White);

            Game1.drawDialogueBox(this.xPositionOnScreen - IClickableMenu.borderWidth / 2, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + 64 + 150, this.width, this.height - (IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + 192), false, true, (string)null, false, false);
            this.inventory.draw(b);

            b.DrawString(Game1.dialogueFont, tool.ToString(), new Vector2(x + IClickableMenu.borderWidth * 1, y + IClickableMenu.borderWidth * 1), Color.Black);

            bool foundPrismatic = false;

            for (int i = 0; i < items.Length; ++i)
            {
                if (i >= 3 && !foundPrismatic)
                {
                    continue;
                }

                Vector2 vec = new Vector2(x + 80, y + 64 * i + 96);
                b.Draw(Game1.menuTexture, vec, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.menuTexture, 10, -1, -1)), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.5f);
                if (items[i] != null)
                {
                    items[i].drawInMenu(b, vec, 1);
                    if (items[i] is SObject obj && obj.ParentSheetIndex == SObject.prismaticShardIndex)
                    {
                        foundPrismatic = true;
                    }
                }

                Rectangle rect = new Rectangle((int)vec.X, (int)vec.Y, 64, 64);
                if (rect.Contains(clickX, clickY) && justClicked)
                {
                    if (heldItem == null)
                    {
                        heldItem = items[i];
                        items[i] = null;
                    }
                    else
                    {
                        if (items[i] == null)
                        {
                            items[i] = heldItem.getOne();
                            heldItem.Stack--;
                            if (heldItem.Stack == 0)
                            {
                                heldItem = null;
                            }
                        }
                        else
                        {
                            // If something is held and in the slot, do nothing
                        }
                    }
                }
            }

            if (this.hoverText != null)
            {
                IClickableMenu.drawHoverText(b, this.hoverText, Game1.smallFont);
            }
            if (this.hoveredItem != null)
            {
                IClickableMenu.drawToolTip(b, getDescription(hoveredItem), this.hoveredItem.DisplayName, this.hoveredItem, this.heldItem != null);
            }


            this.heldItem?.drawInMenu(b, new Vector2((float)(Game1.getOldMouseX() + 8), (float)(Game1.getOldMouseY() + 8)), 1f);
            base.drawMouse(b);

            justClicked = false;
        }