/// <summary> /// Throw the dice with minimum and maximum value /// </summary> /// <param name="min">Minimum allowed value for each dice throw</param> /// <param name="max">Maximum allowed value for each dice throw</param> /// <returns></returns> public int ThrowDice(int min, int max) { var total = 0; for (var i = 0; i < GetNumberOfDice; i++) { var addedNumber = 0; var attempts = 0; //CodeRev: There's something off about this logic. Why do I never use addednumber? while (addedNumber <= min || addedNumber >= max || attempts > 10) { addedNumber = Calc.GetRandomNumber(min, max); attempts++; } if (attempts < 10) { total += Calc.GetRandomNumber(min, GetSizeOfDice); } else { total += Calc.GetAverageNumber(min, max); } } return(total); }
/// <summary> /// Throw the dice with minimum value /// </summary> /// <param name="min">Minimum allowed value for each dice throw</param> /// <returns>Throws the number of dice and returns the value</returns> public int ThrowDice(int min) { var total = 0; for (var i = 0; i < GetNumberOfDice; i++) { total += Calc.GetRandomNumber(min, GetSizeOfDice); } return(total); }
/// <summary> /// This method sets the PC's Height variable to a /// random double within the parameters of the race's /// lowest and highest allowed height. /// </summary> public void SetRandomHeight(DungeonsRace race) { Height = Calc.GetRandomNumber( (int)race.AverageHeight.AverageLow, (int)race.AverageHeight.AverageHigh); }