private void LoadTools(GameState gameState) { String toolSpritePath = "Sprites/Tools/"; ToolFactory toolFactory = new ToolFactory(); foreach (ExistingTools et in Enum.GetValues(typeof(ExistingTools))) { Texture2D toolSprite = ContentManager.Load <Texture2D>(toolSpritePath + et.ToString()); switch (et) { case ExistingTools.pickaxe: Pickaxe.ToolSprite = toolSprite; break; case ExistingTools.rope: Rope.ToolSprite = toolSprite; break; default: MyDebugger.WriteLine( string.Format("GameObject '{0}' cannot be created", true)); break; } Tool tool = toolFactory.Create(new Obj { Type = et.ToString() }); gameState.AddTool(et, tool); } }
public BitmapSource Draw(BitmapSource currentBitmap, ToolType toolType, IList <Point> drawingPoints, DrawingItemProperties properties) { IPainterTool painterTool = _toolFactory.Create(toolType); if (_pixelCollection == null) { _pixelCollection = BitmapConverter.ToPixelCollection(currentBitmap); } var newPixels = painterTool.Draw(_pixelCollection, drawingPoints, properties); // TODO Add to undo operations here _pixelCollection = newPixels; return(BitmapConverter.ToBitmap(newPixels)); }
static void Main(string[] args) { if (!Env.ProcessEnvArguments(args)) { return; } var tool = ToolFactory.Create(Env.Tool.Value); if (!tool.ProcessArguments(Env.Args)) { return; } tool.Run(); }