void SetStockSettings() { if (activeToolbarType == ToolBarSelected.blizzy) { RemoveBlizzyButton(); } // Blizzy toolbar not available, or Stock Toolbar selected Let's go stock :( GameEvents.onGUIApplicationLauncherReady.Add(OnGUIAppLauncherReady); GameEvents.onGUIApplicationLauncherDestroyed.Add(OnGUIAppLauncherDestroyed); OnGUIAppLauncherReady(); this.toolbarIconActive = StockToolbarIconActive; this.toolbarIconInactive = StockToolbarIconInactive; activeToolbarType = ToolBarSelected.stock; this.UpdateToolbarIcon(); }
void SetBlizzySettings() { if (activeToolbarType == ToolBarSelected.stock) { RemoveStockButton(); } this.toolbarIconActive = BlizzyToolbarIconActive; this.toolbarIconInactive = BlizzyToolbarIconInactive; this.engineIgnitorBlizzyButton = ToolbarManager.Instance.add("EngineIgnitor", "engineIgnitorButton"); this.engineIgnitorBlizzyButton.ToolTip = ToolTip; this.engineIgnitorBlizzyButton.OnClick += this.engineIgnitorButton_Click; this.engineIgnitorBlizzyButton.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.FLIGHT); activeToolbarType = ToolBarSelected.blizzy; this.UpdateToolbarIcon(); }
private void SetBlizzySettings() { Log.Info("SetBlizzySettings, namespace: " + nameSpace); if (activeToolbarType == ToolBarSelected.stock) { RemoveStockButton(); } //this.toolbarIconActive = BlizzyToolbarIconActive; //this.toolbarIconInactive = BlizzyToolbarIconInactive; this.blizzyButton = ToolbarManager.Instance.add(nameSpace, toolbarId); this.blizzyButton.ToolTip = ToolTip; this.blizzyButton.OnClick += this.button_Click; this.blizzyButton.Visibility = new TC_GameScenesVisibility(visibleInScenes); activeToolbarType = ToolBarSelected.blizzy; this.UpdateToolbarIcon(); }