protected override void OnAddRow() { int count = Count - 1; Elements[count].Add(CBInputs.CreateInput(Count, 1, 0)); Elements[count].Add(Button("Edit", EditAI, "#CCCCCC", Count, Count, 2)); ToolAI toolAi = new ToolAI(); toolAi.Priority = 10; toolAi.Quantity = 0; toolAi.HPLow = 0; toolAi.HPHigh = 100; toolAi.SPLow = 0; toolAi.SPHigh = 100; toolAi.ActiveState1 = 0; toolAi.ActiveState2 = 0; toolAi.InactiveState1 = 0; toolAi.InactiveState2 = 0; toolAi.AllyCondition = 0; toolAi.FoeCondition = 0; toolAi.UserCondition = 2; toolAi.TargetElementRate = "0_0_3"; toolAi.TargetStateRates = "0_0_3_0_0_3"; toolAi.TargetStatConditions = "0_0_0_0_0_0"; toolAi.TargetToolElement = 0; ToolAIs.Add(toolAi); }
public ToolAI GetInformation() { ToolAI toolAi = new ToolAI(); toolAi.Priority = int.Parse(PriorityInput.Text); toolAi.Quantity = int.Parse(QuantityInput.Text); toolAi.HPLow = int.Parse(HPLowInput.Text); toolAi.HPHigh = int.Parse(HPHighInput.Text); toolAi.SPLow = int.Parse(SPLowInput.Text); toolAi.SPHigh = int.Parse(SPHighInput.Text); toolAi.ActiveState1 = ActiveState1Input.SelectedIndex; toolAi.ActiveState2 = ActiveState2Input.SelectedIndex; toolAi.InactiveState1 = InactiveState1Input.SelectedIndex; toolAi.InactiveState2 = InactiveState2Input.SelectedIndex; toolAi.AllyCondition = AllyConditionInput.SelectedIndex; toolAi.FoeCondition = FoeConditionInput.SelectedIndex; toolAi.UserCondition = UserConditionInput.SelectedIndex; toolAi.TargetElementRate = ElementRateInput.SelectedIndex + "_" + Gate1Input.SelectedIndex + "_" + Value1Input.SelectedIndex; string state1 = State1Input.SelectedIndex + "_" + Gate2Input.SelectedIndex + "_" + Value2Input.SelectedIndex; string state2 = State2Input.SelectedIndex + "_" + Gate3Input.SelectedIndex + "_" + Value3Input.SelectedIndex; string stat1 = Stat1Input.SelectedIndex + "_" + Gate4Input.SelectedIndex + "_" + Value4Input.SelectedIndex; string stat2 = Stat2Input.SelectedIndex + "_" + Gate5Input.SelectedIndex + "_" + Value5Input.SelectedIndex; toolAi.TargetStateRates = state1 + "_" + state2; toolAi.TargetStatConditions = stat1 + "_" + stat2; toolAi.TargetToolElement = ToolElementInput.SelectedIndex; return(toolAi); }
protected override void OnRead(SQLiteDataReader reader) { int landingIndex = CBInputs.FindIndex(reader["ToolID"]); Elements[Count - 1].Add(CBInputs.CreateInput(Count, 1, landingIndex)); Elements[Count - 1].Add(Button("Edit", EditAI, "#CCCCCC", Count, Count, 2)); ToolAI toolAi = new ToolAI(); toolAi.Priority = int.Parse(reader["Priority"].ToString()); toolAi.Quantity = int.Parse(reader["Quantity"].ToString()); toolAi.HPLow = int.Parse(reader["HPLow"].ToString()); toolAi.HPHigh = int.Parse(reader["HPHigh"].ToString()); toolAi.SPLow = int.Parse(reader["SPLow"].ToString()); toolAi.SPHigh = int.Parse(reader["SPHigh"].ToString()); toolAi.ActiveState1 = int.Parse(reader["ActiveState1"].ToString()); toolAi.ActiveState2 = int.Parse(reader["ActiveState2"].ToString()); toolAi.InactiveState1 = int.Parse(reader["InactiveState1"].ToString()); toolAi.InactiveState2 = int.Parse(reader["InactiveState2"].ToString()); toolAi.AllyCondition = int.Parse(reader["AllyCondition"].ToString()); toolAi.FoeCondition = int.Parse(reader["FoeCondition"].ToString()); toolAi.UserCondition = int.Parse(reader["UserCondition"].ToString()); toolAi.TargetElementRate = reader["TargetElementRate"].ToString(); toolAi.TargetStateRates = reader["TargetStateRates"].ToString(); toolAi.TargetStatConditions = reader["TargetStatConditions"].ToString(); toolAi.TargetToolElement = int.Parse(reader["TargetToolElement"].ToString()); ToolAIs.Add(toolAi); }
public void SetInformation(ToolAI selectedBETool) { PriorityInput.Text = selectedBETool.Priority.ToString(); QuantityInput.Text = selectedBETool.Quantity.ToString(); HPLowInput.Text = selectedBETool.HPLow.ToString(); HPHighInput.Text = selectedBETool.HPHigh.ToString(); SPLowInput.Text = selectedBETool.SPLow.ToString(); SPHighInput.Text = selectedBETool.SPHigh.ToString(); ActiveState1Input.SelectedIndex = StateData.FindIndex(selectedBETool.ActiveState1); ActiveState2Input.SelectedIndex = StateData.FindIndex(selectedBETool.ActiveState2); InactiveState1Input.SelectedIndex = StateData.FindIndex(selectedBETool.InactiveState1); InactiveState2Input.SelectedIndex = StateData.FindIndex(selectedBETool.InactiveState2); AllyConditionInput.SelectedIndex = selectedBETool.AllyCondition; FoeConditionInput.SelectedIndex = selectedBETool.FoeCondition; UserConditionInput.SelectedIndex = selectedBETool.UserCondition; if (selectedBETool.TargetElementRate == null) { return; } string[] elementRate = selectedBETool.TargetElementRate.Split('_'); string[] stateRates = selectedBETool.TargetStateRates.Split('_'); string[] statConditions = selectedBETool.TargetStatConditions.Split('_'); ElementRateInput.SelectedIndex = ElementData.FindIndex(int.Parse(elementRate[0])); Gate1Input.SelectedIndex = int.Parse(elementRate[1]); Value1Input.SelectedIndex = int.Parse(elementRate[2]); State1Input.SelectedIndex = StateData.FindIndex(int.Parse(stateRates[0])); Gate2Input.SelectedIndex = int.Parse(stateRates[1]); Value2Input.SelectedIndex = int.Parse(stateRates[2]); State2Input.SelectedIndex = StateData.FindIndex(int.Parse(stateRates[3])); Gate3Input.SelectedIndex = int.Parse(stateRates[4]); Value3Input.SelectedIndex = int.Parse(stateRates[5]); Stat1Input.SelectedIndex = int.Parse(statConditions[0]); Gate4Input.SelectedIndex = int.Parse(statConditions[1]); Value4Input.SelectedIndex = int.Parse(statConditions[2]); Stat2Input.SelectedIndex = int.Parse(statConditions[3]); Gate5Input.SelectedIndex = int.Parse(statConditions[4]); Value5Input.SelectedIndex = int.Parse(statConditions[5]); ToolElementInput.SelectedIndex = ElementData.FindIndex(selectedBETool.TargetToolElement); }