public void LoadToneFile(string toneSavePath, bool verbose = true)
        {
            try
            {
                switch (CurrentGameVersion)
                {
                case GameVersion.RS2012:
                    toneControl.Tone = Tone.LoadFromXmlTemplateFile(toneSavePath);
                    break;

                case GameVersion.RS2014:
                    toneControl.Tone = Tone2014.LoadFromXmlTemplateFile(toneSavePath);
                    break;
                }
            }
            catch (Exception ex)
            {
                toneControl.Tone = null;
                MessageBox.Show("Can't load saved tone. \n" + ex.Message, DLCPackageCreator.MESSAGEBOX_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (verbose)
            {
                MessageBox.Show("Tone was loaded.", DLCPackageCreator.MESSAGEBOX_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
        private void loadButton_Click(object sender, EventArgs e)
        {
            string toneSavePath;

            using (var ofd = new OpenFileDialog())
            {
                ofd.Filter = CurrentOFDFilter;
                if (ofd.ShowDialog() != DialogResult.OK)
                {
                    return;
                }
                toneSavePath = ofd.FileName;
            }

            dynamic tone = null;

            try
            {
                switch (CurrentGameVersion)
                {
                case GameVersion.RS2012:
                    tone = Tone.LoadFromXmlTemplateFile(toneSavePath);
                    break;

                case GameVersion.RS2014:
                    tone = Tone2014.LoadFromXmlTemplateFile(toneSavePath);
                    break;
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("Can't load saved tone. \n" + ex.Message, DLCPackageCreator.MESSAGEBOX_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            toneControl1.Tone = tone;

            MessageBox.Show("Tone was loaded.", DLCPackageCreator.MESSAGEBOX_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Information);
        }