예제 #1
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 public R7AstromechActionEffect(R7AstromechAbility ability)
 {
     Name = DiceModificationName = "R7 Astromech";
     DiceModificationTiming = DiceModificationTimingType.Opposite;
     TokensSpend.Add(typeof(Tokens.BlueTargetLockToken));
     hostAbility = ability;
 }
예제 #2
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 public R7AstromechActionEffect(R7AstromechAbility ability)
 {
     Name       = EffectName = "R7 Astromech";
     IsOpposite = true;
     TokensSpend.Add(typeof(Tokens.BlueTargetLockToken));
     hostAbility = ability;
 }
예제 #3
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        public TargetLockAction()
        {
            Name = EffectName = "Target Lock";

            TokensSpend.Add(typeof(Tokens.BlueTargetLockToken));
            IsReroll = true;
        }
예제 #4
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        public FocusAction()
        {
            Name = EffectName = "Focus";

            TokensSpend.Add(typeof(Tokens.FocusToken));
            IsTurnsAllFocusIntoSuccess = true;
        }
예제 #5
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        public TargetLockAction()
        {
            Name = DiceModificationName = "Target Lock";

            TokensSpend.Add(typeof(BlueTargetLockToken));
            IsReroll = true;
        }
예제 #6
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        public CalculateAction() {
            Name = DiceModificationName = "Calculate";

            TokensSpend.Add(typeof(Tokens.CalculateToken));
            IsTurnsOneFocusIntoSuccess = true;
            CanBeUsedFewTimes = true;
        }
예제 #7
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            public DiceModificationAction()
            {
                Name = DiceModificationName = "Lowhhrick's ability";

                TokensSpend.Add(typeof(ReinforceForeToken));
                TokensSpend.Add(typeof(ReinforceAftToken));
            }
예제 #8
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            public ReyAction(GenericShip ship)
            {
                Name = DiceModificationName = "Rey";

                TokensSpend.Add(typeof(ForceToken));
                HostShip = ship;
            }
예제 #9
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        public EvadeAction()
        {
            Name = DiceModificationName = "Evade";
            CanBeUsedFewTimes = (Edition.Current is Editions.SecondEdition);

            TokensSpend.Add(typeof(EvadeToken));
        }
예제 #10
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        public FocusAction()
        {
            Name = DiceModificationName = "Focus";

            TokensSpend.Add(typeof(Tokens.FocusToken));
            IsTurnsAllFocusIntoSuccess = true;
        }
예제 #11
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파일: OmegaAce.cs 프로젝트: xNyer/FlyCasual
        public OmegaAceAbilityAction()
        {
            Name = DiceModificationName = "\"Omega Ace\" ability";

            TokensSpend.Add(typeof(BlueTargetLockToken));
            TokensSpend.Add(typeof(FocusToken));
        }
예제 #12
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            public EzraBridgerActionSE()
            {
                Name = DiceModificationName = "Ezra Bridger's ability";

                TokensSpend.Add(typeof(Tokens.ForceToken));
            }
예제 #13
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        public WeaponsGuildanceDiceModification()
        {
            Name = EffectName = "Weapons Guidance";

            TokensSpend.Add(typeof(Tokens.FocusToken));
        }
예제 #14
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 public SensorClusterActionEffect()
 {
     Name = EffectName = "Sensor Cluster";
     DiceModificationTiming = DiceModificationTimingType.Normal;
     TokensSpend.Add(typeof(FocusToken));
 }
예제 #15
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 public NorraWexleyARC170Action()
 {
     TokensSpend.Add(typeof(BlueTargetLockToken));
 }
예제 #16
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            public NorraWexleyAction()
            {
                Name = DiceModificationName = "Norra Wexley's ability";

                TokensSpend.Add(typeof(Tokens.BlueTargetLockToken));
            }
예제 #17
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        public EvadeAction()
        {
            Name = EffectName = "Evade";

            TokensSpend.Add(typeof(Tokens.EvadeToken));
        }
예제 #18
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        public AdvancedOpticsDiceModification()
        {
            Name = DiceModificationName = "Advanced Optics";

            TokensSpend.Add(typeof(FocusToken));
        }
예제 #19
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 public NorraWexleyYWingAction()
 {
     //Name = DiceModificationName = "Norra Wexley's ability"; // Will be overwritten
     TokensSpend.Add(typeof(Tokens.BlueTargetLockToken));
 }
예제 #20
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 public OmegaAceDiceModification()
 {
     TokensSpend.Add(typeof(BlueTargetLockToken));
     TokensSpend.Add(typeof(FocusToken));
 }
예제 #21
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 public EzraBridgerActionSE()
 {
     TokensSpend.Add(typeof(Tokens.ForceToken));
 }
예제 #22
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            public NorraWexleyAction()
            {
                Name = EffectName = "Norra Wexley's ability";

                TokensSpend.Add(typeof(Tokens.BlueTargetLockToken));
            }
예제 #23
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        public EvadeAction()
        {
            Name = DiceModificationName = "Evade";

            TokensSpend.Add(typeof(Tokens.EvadeToken));
        }