// Use this for initialization void Start() { tokenSprite = this.gameObject.GetComponent<Image>().sprite; myButton = this.gameObject.GetComponent<Button>(); critterPanel = FindObjectOfType<CritterEditorPanel>(); tokenIcon = FindObjectOfType<TokenSelectIcon>(); }
void Start() { tokenSelect = FindObjectOfType<TokenSelectIcon>(); editPanel = FindObjectOfType<CritterEditorPanel>(); sprite = GetComponent<Image>().sprite; picker = sprite.texture as Texture2D; selectedColor = new Color32(80, 80, 80, 255); imageScale = 1 - gameObject.GetComponent<RectTransform>().sizeDelta.y / (sprite.bounds.size.y * sprite.pixelsPerUnit); }