/// <summary> /// 关闭当前弹窗方法 /// </summary> public async ValueTask Close() { if (ToastBox != null) { await ToastBox.Close(); } }
private void SpawnNew() { var posY = citizenPrefab.transform.position.y; var newC = Instantiate(citizenPrefab, exit.transform.position, Quaternion.identity); newC.transform.position = new Vector3(newC.transform.position.x, posY, newC.transform.position.z); var name = names[spawnedCitizen]; newC.GetComponent <Citizen>().SetName(name); spawnedCitizen++; Census.AddCitizen(newC.GetComponent <Citizen>()); ToastBox.ShowMsg(newC.GetComponent <Citizen>().Name() + " arrived."); }
private void Die(string reason) { if (currentBuilding) { currentBuilding.CheckOut(this); } if (home != null) { home.GetComponent <Housing>().RemoveResident(this); } if (firstWork != null) { firstWork.GetComponent <Factory>().RemoveEmployee(this); } Census.RemoveCitizen(this); ToastBox.ShowMsg(citizenName + " died because of " + reason); Destroy(gameObject); }
void Awake() { Instance = this; }
public void Show(string message) { try { Popup p = new Popup(); ToastBox tb = new ToastBox() { Message = message }; p.Child = tb; p.IsOpen = true; p.HorizontalAlignment = HorizontalAlignment.Center; p.VerticalAlignment = VerticalAlignment.Bottom; p.Margin = new Thickness(); tb.OpenAnimation.Begin(); DispatcherTimer timer = new DispatcherTimer(); tb.OpenAnimation.Completed += new EventHandler <object>((sender, eventargs) => { try { timer.Interval = TimeSpan.FromSeconds(3); timer.Tick += new EventHandler <object>((sd, ea) => { try { if (timer != null && timer.IsEnabled) { timer.Stop(); tb.CloseAnimation.Begin(); tb.CloseAnimation.Completed += new EventHandler <object>((s, e) => { try { p.IsOpen = false; if (Completed != null) { Completed.Invoke(this, new EventArgs()); } } catch { } }); } } catch { } }); timer.Start(); } catch { } }); //tb.Tap += new EventHandler<GestureEventArgs>((sender, eventargs) => //{ // try // { // if (Click != null) // Click.Invoke(this, new EventArgs()); // } // catch { } //}); tb.ManipulationCompleted += new ManipulationCompletedEventHandler((sender, eventargs) => { try { if (eventargs.Cumulative.Translation.X > 200 || eventargs.Velocities.Linear.X > 1000) { if (timer != null && timer.IsEnabled) { timer.Stop(); tb.CloseAnimation.Begin(); tb.CloseAnimation.Completed += new EventHandler <object>((sd, ea) => { try { p.IsOpen = false; if (Completed != null) { Completed.Invoke(this, new EventArgs()); } } catch { } }); } } } catch { } }); } catch { } }